|
Of containers and coins., Dicussing alternate methods.
Obreck2 |
|

Coder, Acting MKF lead.

    
Group: Administrator
Posts: 1664
Joined: 23-April 08
Member No.: 26
Meseta: 130700 Member Inventory: View
Country: United States
Warn: (0%) 

|
Well now that the 0.31 release is out and I've passed on master source control for a while and am looking for something practical to contribute that is a bit more leisurely.
One idea that was proposed to make some of the stages feel a little more outside of the Mario box is the addition of new container types and other sources of powerups/coins/money. These would replace the traditional Mario style ? blocks and coin collection methods in some of the non-Mario themed stages.
Feel free to suggest your own ideas.
NEW CONTAINERS IDEAS:
For the most part the traditional Mario ? blocks are still very reliable, and with proper skin effects still work well in most worlds. However a few other methods to extract powerups would be nice also.
Currently me, Judgespear, and Lars have already touched based with new container ideas. My Sonic Blocks, Judgespear's Metal Slug POWs, and Lars Pibble Plateau lids to name a few. Making more NPCs that give powerups would also be helpful.
However I have 3 new container types to propose I believe with skinning can be used in an indefinite range of stages of all themes:
- "Crate" type 1: This is a box like container that can also be stood on. They can be opened through attacks. They could also be picked up smb2 or smb3 style, depending on which fits the skin. Throwing them into a solid object or enemy causes them to bust open and release their contents. Throwing them while holding down would cause the player to smash them open directly in front of them.
Crate containers would come in 16x16 and 32x32 sizes.
Skin ideas: boxes/crates/barrels of any theme or time era. Megaman 3 also had prize containers that could be adapted to this style.
- "Crate" type 2: Similar to the first type, but can't be thrown or stood on. Instead jumping on top of them opens them. Very similar to the presents seen in Lars's Funkitron stage.
Skin ideas: same as Crate type 1. Also this container type could be used for larger chests in world 6. NO Body drew some nice chest sprites that include mimic forms to punish the greedy.
- Castlevania Candles These could be used to create any non-solid type container. Opened by weapon hits or from being struck from below.
Skin ideas: any light source type object (candles, oil lamps, street lights, hi tech lamps, etc), Ninja Gaiden style containers, etc
ALTERNATE COIN METHODS:
For the most part the traditional coin collection methods are so tried and true they have become a standard in platformer games, so no need to expand on the idea too much. However there are a few games that offered similar features that could be used to spice things up. A good example is the nibbley pibbleys seen in Lars's Pibble Plateau stage.
Keep in mind alternate coin collection methods may be worth more than one coin per pickup.
- Enemy based coin drops: In some places the enemies could be the provider of coins. World 3 comes to mind. In Megaman 1 enemies dropped little orbs that would add to your bonus score at the stage's end. These orbs could be used to replace traditional coin collection in world 3. Stronger enemies would produce multiple orbs on drop.
- Limited large value "coins": In the GnG series bonus pickups came in the form of sparsely scattered money bags instead of mass clumps of coins. This method might be a good change of pace for world 4, especially in stages of strong GnG theme. Then mix that in with a healthy supply of CV Candles and maybe a scattered chest or 2.
- Coin shower containers: Some of the larger containers might produce a burst of coins, similar to the enemy coin drops that appear when Wario is being played.
This post has been edited by Obreck2 on Nov 7 2009, 02:58 AM
|
|
|
Del |
|

Spriter, tester & critic

    
Group: Community Development Member
Posts: 1570
Joined: 31-January 09
Member No.: 1102
Meseta: 2147483647 Member Inventory: View
Country: United States
Warn: (0%) 

|
I've gotten a few suggestions:
1- First and the most basic, just bricks, I have been wondering why there aren't any bricks with power ups hidden like in most of the SMB games.
2- Megaman random blocks, remember those from Megaman3? The ones that when you shoot them give you a random power up. And more Eddie!
3- Parachute crates that a plane being piloted by a Metal Slug character lets fall on you.
4- Red enemies (could be Contra soldiers, a red dressed rebel soldier, a red plane), once you kill them they drop a power up. These would be harder to beat too, triple hit points and faster than normal, they are like captains.
5- In stages with guns, rows of enemies that once you kill them all they drop an item, like the ones in Gradius.
6- Doom barrels, not all the character would be able to destroy them all the time, only the fire weapons, they would explode hard and have an item inside.
7- SonSon - for World 8, remember that monkey guy from Marvel vs Capcom 2? He appeared in Street Fighter (Gem fighters), flying on a golden cloud, if you hit or stomp him he drops an item. He could appear in places that are hard to get in there and stomp him quick before he runs away.
I'd mention more NPC's but I don't want to drop that bomb yet. Those are my suggestions for now.
This post has been edited by Del on Nov 7 2009, 03:27 AM
--------------------
Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
|
|
|
Reverend Ray |
|

Let the angels of death guide me towards the sinners.

  
Group: Members
Posts: 298
Joined: 20-November 08
Member No.: 827
Meseta: 600 Member Inventory: View
Country: Portugal
Warn: (0%) 

|
Ah yes, bigger variation to containers and coins, I have to agree with that, especially with such good ideas.
Here are some that immediately come to mind: -I remember in Jazz Jackrabbit 2, especially in the Treasure Hunt mode, where there were these huge floating crystals; if you shoot them, the crystal would explode, releasing dozens of color-coded crystals. I think we could adapt this to rupees, or perhaps even for coins (shooting gold nuggets, anyone?) -You can glance at these in mine sections. Crystals are stuck in some of the rock formations; attacking them (melee or otherwise) would release smaller crystals one by one until the crystal formation disappears. Again, gold nuggets would fit perfectly as a coin variation. -The point trader: ever felt all those million points you gained were just for show? Well step right up, trade in your millions for some extra rupees, coins or even some nice goodies! -Treasure vaults: these vaults were sealed a long time ago, and are rumored to contain incredible treasures. Of course, there's a small problem: the door blocking it is incredibly sturdy, and it's key was split in several pieces. Gather all the pieces, bring them to the door and rejoice! Quite possibly the biggest and richest container you'll expect to find. Keys are collected, not grabbed (they stay in your posession for the duration of the level or until used). -Treasure chests: an alternate, much smaller version of the above. Get all the key pieces to open it. These chests would spurt all kinds of goodies when opened, similar to Wario's death.
And that's about all I can think of.
--------------------
My WIP pageNeed someone to record a vid of your level? Just ask me ;)Eppicus Mega MMX (formerly Jazz Jackrabbit Fusion): 40% (On Hold), Zone 2 half-made layout, coding stuff Climber's Peak: 10% (On Hold) Lost in Retro: 95%, Pretty much done, just needs Pulleys and the Boss.
|
|
|
EvilMariobot |
|

Now with 50% more EVIL!!!

   
Group: Members
Posts: 994
Joined: 6-December 08
Member No.: 904
Meseta: 1139800 Member Inventory: View
Country: United States
Warn: (0%) 

|
Eh? It's locked! If you had the big key, you might be able to open it.
Locked Chests: they can only be opened by bringing a key to it.
--------------------
Level Ideas: Dinosaur Tank (3-S?) Palace of Winds(6-?) Hyrule Field(6-?) On Hold Until New Dev Edition Is Released---- Skin Mods: Sonic->Koopa the QuickLink->Dark Link 1% ----
|
|
|
Del |
|

Spriter, tester & critic

    
Group: Community Development Member
Posts: 1570
Joined: 31-January 09
Member No.: 1102
Meseta: 2147483647 Member Inventory: View
Country: United States
Warn: (0%) 

|
For the Megaman World:
Those big pink party balls that appeared in Megaman8 and in Megaman&Bass, remember? They had lots of gifts inside.
--------------------
Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
|
|
|
Fabled Chef |
|

MMMMMMmmmmm!

     
Group: Members
Posts: 2641
Joined: 22-May 08
Member No.: 201
Meseta: 141400 Member Inventory: View
Country: Egypt
Warn: (20%) 

|
Inspired by, of all things, Perfect Dark. No, not stomping an enemy and watching 50 guns pop out (if only), but by the Hacker Central mode. Maybe you can find these computers or other such things in the background, holding shoot in front of them causes you to turn towards the [object] and a bar appears over your head. When full, coins, powerups, etc. come out. This could be expanded on so that rather than just hacking computers you could be looting storefronts, activating magic runes, searching tall grass, fishing, searching shadowy nooks, pulling away curtains, etc.
On a similar note, those crank handle things from Metal Slug would be pretty cool.
Also, if breakable pots and whatnot are to be included, why not those pots from La-Mulana? Or thrown objects that break once they hit an enemy?
--------------------
|
|
|
Del |
|

Spriter, tester & critic

    
Group: Community Development Member
Posts: 1570
Joined: 31-January 09
Member No.: 1102
Meseta: 2147483647 Member Inventory: View
Country: United States
Warn: (0%) 

|
Suggestion for World 4: make the enemies drop brown skulls with red eyes, like the ones that gave you Armor in DOOM.
--------------------
Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
|
|
|
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| Skin based on Aqua Navy by Kman of Obnoxious Mods. |
| DISCLAIMER: Mushroom Kingdom Fusion is an unofficial non-profit fan game crossover project based on the Super Mario Bros. series of video games by Nintendo, featuring characters from other gaming franchises by SEGA ENTERPRISES, CAPCOM USA, BUNGIE ENTERTAINMENT, ID SOFTWARE, and more. Characters remain the property and copyright of their respective owners. This is a project made by gaming fans for gaming fans, and is in no way affiliated to or sponsored by any of the aforementioned companies. |
|
|