Mushroom Kingdom Fusion (CHARACTERS (c) Nintendo / SEGA / Capcom)



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> Gladiacloud's small and last collaboration
Online Riverroad
Posted: Nov 10 2009, 12:26 PM
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That's amazing. Never thought that Arkanoid could work as a platformer, but then again Tetropolis was great also.

I especially like that "castle" at the end.


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Current levels being worked on:
Bubble Pipes, Snakeman Pit
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Offline gladiacloud
Posted: Nov 10 2009, 01:36 PM
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I've decided to code the Hocus Pocus enemies... at least I try.

Soon I will post some shots. smile.gif



--------------------
---------------------------------------------
LEVELS FINISHED
Doh's Dimension (Arkanoid, world -1): thanks to Lars Luron

---------------------------------------------
LEVELS WITH DESIGN COMPLETE
Land of Lattice (Hocus Pocus, world 6?)
Snowy Tower (Snow Bros, world -1)
Neo Tokyo (Pulseman, world -1)
Gemini Canyon (Gemini Wing, world -1): sent to Judgespear

WORK IN PROGRESS:
---------------------------------------------
Ufouria's Explorers (Ufouria, world -1): DESIGN FINISHED!
Donburi Island (Twinbee, world -1)
---------------------------------------------
NEXT WIP:
Electoons Research (Rayman, world -1)
---------------------------------------------
FUTURE WIPS:
Fairyland Castle (Fairyland Story, world -1)
Undersea Caverns (Captain Claw, World -1)
---------------------------------------------
UNOFFICIAL WIPS:
Dragon Dungeon (Black Tiger, World -1 or 6)
Darkness Valley (Adventures od Lomax/Jazz Jackrabbit tsf fusion, World -1)
Crystal World (Tinhead, World -1)
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Offline Del
Posted: Nov 10 2009, 01:43 PM
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lmfao

1:38

You cheater ahahaahaha

This is an awesome indeed! Congrats glacia and Lars. Those bouncing balls are awesome indeed, the only thing I don't like is the music, it lost the catchyness the old one had unsure.gif


--------------------
Current WIP's
Bunch of Megaman's Enemies and Robot Masters sprites - 90%
Moon Fortress enemies and tiles - 50%
Quake 1 level artwork (all tiles, backgrounds & sprites) - 75%
Dr.Mario - 100% (for current version only)
Mr.L - 30% (mostly by Hopalongtom)
Shade Waluigi - 100%
Lots of characters' sprites fixes & improvements - 60%
Duo Cosmo - 5%
Secret thingies - 95%
Random assists and designs - ??%
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Offline ChaosEnvoy
Posted: Nov 10 2009, 07:29 PM
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I can tell that this stage is going to be labled a medium or hard level just by looking at it. Both Gladiacloud and Lars Lauron have really outdone themselves this time. Kudos to the stage design, and to the stage mechanics! Long live Arkanoid!
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Offline gladiacloud
Posted: Nov 11 2009, 06:13 AM
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I've coded the alligator from Hocus Pocus!
user posted image
I do not know how to make it turn towards Mario when he shoots the fireball... sad.gif


--------------------
---------------------------------------------
LEVELS FINISHED
Doh's Dimension (Arkanoid, world -1): thanks to Lars Luron

---------------------------------------------
LEVELS WITH DESIGN COMPLETE
Land of Lattice (Hocus Pocus, world 6?)
Snowy Tower (Snow Bros, world -1)
Neo Tokyo (Pulseman, world -1)
Gemini Canyon (Gemini Wing, world -1): sent to Judgespear

WORK IN PROGRESS:
---------------------------------------------
Ufouria's Explorers (Ufouria, world -1): DESIGN FINISHED!
Donburi Island (Twinbee, world -1)
---------------------------------------------
NEXT WIP:
Electoons Research (Rayman, world -1)
---------------------------------------------
FUTURE WIPS:
Fairyland Castle (Fairyland Story, world -1)
Undersea Caverns (Captain Claw, World -1)
---------------------------------------------
UNOFFICIAL WIPS:
Dragon Dungeon (Black Tiger, World -1 or 6)
Darkness Valley (Adventures od Lomax/Jazz Jackrabbit tsf fusion, World -1)
Crystal World (Tinhead, World -1)
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Offline gladiacloud
Posted: Nov 12 2009, 01:17 PM
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I've finished to draw the cloudy area of Ufouria Exploration. smile.gif

user posted image


--------------------
---------------------------------------------
LEVELS FINISHED
Doh's Dimension (Arkanoid, world -1): thanks to Lars Luron

---------------------------------------------
LEVELS WITH DESIGN COMPLETE
Land of Lattice (Hocus Pocus, world 6?)
Snowy Tower (Snow Bros, world -1)
Neo Tokyo (Pulseman, world -1)
Gemini Canyon (Gemini Wing, world -1): sent to Judgespear

WORK IN PROGRESS:
---------------------------------------------
Ufouria's Explorers (Ufouria, world -1): DESIGN FINISHED!
Donburi Island (Twinbee, world -1)
---------------------------------------------
NEXT WIP:
Electoons Research (Rayman, world -1)
---------------------------------------------
FUTURE WIPS:
Fairyland Castle (Fairyland Story, world -1)
Undersea Caverns (Captain Claw, World -1)
---------------------------------------------
UNOFFICIAL WIPS:
Dragon Dungeon (Black Tiger, World -1 or 6)
Darkness Valley (Adventures od Lomax/Jazz Jackrabbit tsf fusion, World -1)
Crystal World (Tinhead, World -1)
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Offline Pouncer
Posted: Nov 12 2009, 02:24 PM
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QUOTE (gladiacloud @ Nov 11 2009, 02:13 PM)
I do not know how to make it turn towards Mario when he shoots the fireball... sad.gif

I had the same problem when I tried to change the DOOM Imp into a WOLF3D guard for Castle Wolfenstein.

I replaced this code:
QUOTE
instance_create(x,y+10,obj_impball)
sound_play (snd_DSFIRSHT)


With this code:
QUOTE
mybullet2 = instance_create (x + (32 * direct), y + 16, obj_mslug_riflebullet)
if direct = 1
    {
        mybullet2.direction = 0    
    }
    else
    {
        mybullet2.direction = 180
    }
    sound_play (snd_wolfpistol)


That fixed the problem.

I don't know what enemy you used to make the alligator. Try finding the part of the code that tells it to shoot a fireball and replace it with that code. You'll have to replace the obj_mslug_riflebullet and snd_wolfpistol with the fireball object and sound file.

QUOTE
mybullet2 = instance_create (x + (32 * direct), y + 16, obj_brofire)
if direct = 1
    {
        mybullet2.direction = 0    
    }
    else
    {
        mybullet2.direction = 180
    }
    sound_play (snd_fireball)



Hope that helps. You might also have to change the x and y numbers.

This post has been edited by Pouncer on Nov 12 2009, 02:27 PM


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Offline gladiacloud
Posted: Nov 13 2009, 05:20 AM
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Thank you for help, Pouncer, but I've used an another code for the Alligators:
QUOTE
if obj_mario.x > x-32 and obj_mario.x < x+32
{
alarm[0] = 1
exit
}
if collision_rectangle(x-8,y+16,x+7,y+16,obj_solidtop,1,1)
or collision_rectangle(x-8,y+16,x+7,y+16,obj_slopeparent,1,1)
{
sprite_index = spr_hpgatorshot
image_speed = 0.05
hspeed = 0
myball = instance_create(x-8,y,obj_brofire)
myball.dir = direct
alarm[1] = 48
}
else
alarm[0] = 1


It's the code of a Spike.

EDIT: I've ripped the icy mouse from Ufouria!

user posted image

This post has been edited by gladiacloud on Nov 13 2009, 03:09 PM


--------------------
---------------------------------------------
LEVELS FINISHED
Doh's Dimension (Arkanoid, world -1): thanks to Lars Luron

---------------------------------------------
LEVELS WITH DESIGN COMPLETE
Land of Lattice (Hocus Pocus, world 6?)
Snowy Tower (Snow Bros, world -1)
Neo Tokyo (Pulseman, world -1)
Gemini Canyon (Gemini Wing, world -1): sent to Judgespear

WORK IN PROGRESS:
---------------------------------------------
Ufouria's Explorers (Ufouria, world -1): DESIGN FINISHED!
Donburi Island (Twinbee, world -1)
---------------------------------------------
NEXT WIP:
Electoons Research (Rayman, world -1)
---------------------------------------------
FUTURE WIPS:
Fairyland Castle (Fairyland Story, world -1)
Undersea Caverns (Captain Claw, World -1)
---------------------------------------------
UNOFFICIAL WIPS:
Dragon Dungeon (Black Tiger, World -1 or 6)
Darkness Valley (Adventures od Lomax/Jazz Jackrabbit tsf fusion, World -1)
Crystal World (Tinhead, World -1)
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Offline gladiacloud
Posted: Nov 15 2009, 01:13 PM
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I've started the design of the icy area of Ufouria Exploration!

user posted image

user posted image


--------------------
---------------------------------------------
LEVELS FINISHED
Doh's Dimension (Arkanoid, world -1): thanks to Lars Luron

---------------------------------------------
LEVELS WITH DESIGN COMPLETE
Land of Lattice (Hocus Pocus, world 6?)
Snowy Tower (Snow Bros, world -1)
Neo Tokyo (Pulseman, world -1)
Gemini Canyon (Gemini Wing, world -1): sent to Judgespear

WORK IN PROGRESS:
---------------------------------------------
Ufouria's Explorers (Ufouria, world -1): DESIGN FINISHED!
Donburi Island (Twinbee, world -1)
---------------------------------------------
NEXT WIP:
Electoons Research (Rayman, world -1)
---------------------------------------------
FUTURE WIPS:
Fairyland Castle (Fairyland Story, world -1)
Undersea Caverns (Captain Claw, World -1)
---------------------------------------------
UNOFFICIAL WIPS:
Dragon Dungeon (Black Tiger, World -1 or 6)
Darkness Valley (Adventures od Lomax/Jazz Jackrabbit tsf fusion, World -1)
Crystal World (Tinhead, World -1)
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Online Spriterkid1997
Posted: Nov 16 2009, 03:17 PM
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user posted image
Reshaded and ready to go!


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Offline gladiacloud
Posted: Nov 19 2009, 01:58 PM
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I've created a good slimy background for the Ben's Sea of Tears. I hope he likes it.

user posted image

Ah... the level design of Ufouria Exploration is almost finished, and soon I will start the design of Twinbee level!


--------------------
---------------------------------------------
LEVELS FINISHED
Doh's Dimension (Arkanoid, world -1): thanks to Lars Luron

---------------------------------------------
LEVELS WITH DESIGN COMPLETE
Land of Lattice (Hocus Pocus, world 6?)
Snowy Tower (Snow Bros, world -1)
Neo Tokyo (Pulseman, world -1)
Gemini Canyon (Gemini Wing, world -1): sent to Judgespear

WORK IN PROGRESS:
---------------------------------------------
Ufouria's Explorers (Ufouria, world -1): DESIGN FINISHED!
Donburi Island (Twinbee, world -1)
---------------------------------------------
NEXT WIP:
Electoons Research (Rayman, world -1)
---------------------------------------------
FUTURE WIPS:
Fairyland Castle (Fairyland Story, world -1)
Undersea Caverns (Captain Claw, World -1)
---------------------------------------------
UNOFFICIAL WIPS:
Dragon Dungeon (Black Tiger, World -1 or 6)
Darkness Valley (Adventures od Lomax/Jazz Jackrabbit tsf fusion, World -1)
Crystal World (Tinhead, World -1)
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Offline The Qu
Posted: Nov 19 2009, 07:49 PM
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Oh man, that is so much better than what we had for Sea Of Muck originally. It looks so much dirtier! Kudos.


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Offline gladiacloud
Posted: Nov 20 2009, 02:07 PM
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I've finished the level design of Ufouria Exploration. smile.gif
Soon I will start the level design of Donburi Island.

Currently I'm arranging Neo Tokyo.


--------------------
---------------------------------------------
LEVELS FINISHED
Doh's Dimension (Arkanoid, world -1): thanks to Lars Luron

---------------------------------------------
LEVELS WITH DESIGN COMPLETE
Land of Lattice (Hocus Pocus, world 6?)
Snowy Tower (Snow Bros, world -1)
Neo Tokyo (Pulseman, world -1)
Gemini Canyon (Gemini Wing, world -1): sent to Judgespear

WORK IN PROGRESS:
---------------------------------------------
Ufouria's Explorers (Ufouria, world -1): DESIGN FINISHED!
Donburi Island (Twinbee, world -1)
---------------------------------------------
NEXT WIP:
Electoons Research (Rayman, world -1)
---------------------------------------------
FUTURE WIPS:
Fairyland Castle (Fairyland Story, world -1)
Undersea Caverns (Captain Claw, World -1)
---------------------------------------------
UNOFFICIAL WIPS:
Dragon Dungeon (Black Tiger, World -1 or 6)
Darkness Valley (Adventures od Lomax/Jazz Jackrabbit tsf fusion, World -1)
Crystal World (Tinhead, World -1)
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Offline gladiacloud
Posted: Nov 21 2009, 06:23 AM
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Ripped the first background of Donburi Island!

user posted image


--------------------
---------------------------------------------
LEVELS FINISHED
Doh's Dimension (Arkanoid, world -1): thanks to Lars Luron

---------------------------------------------
LEVELS WITH DESIGN COMPLETE
Land of Lattice (Hocus Pocus, world 6?)
Snowy Tower (Snow Bros, world -1)
Neo Tokyo (Pulseman, world -1)
Gemini Canyon (Gemini Wing, world -1): sent to Judgespear

WORK IN PROGRESS:
---------------------------------------------
Ufouria's Explorers (Ufouria, world -1): DESIGN FINISHED!
Donburi Island (Twinbee, world -1)
---------------------------------------------
NEXT WIP:
Electoons Research (Rayman, world -1)
---------------------------------------------
FUTURE WIPS:
Fairyland Castle (Fairyland Story, world -1)
Undersea Caverns (Captain Claw, World -1)
---------------------------------------------
UNOFFICIAL WIPS:
Dragon Dungeon (Black Tiger, World -1 or 6)
Darkness Valley (Adventures od Lomax/Jazz Jackrabbit tsf fusion, World -1)
Crystal World (Tinhead, World -1)
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Online Spriterkid1997
Posted: Nov 21 2009, 07:00 AM
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Do you know how to animate BGs?
If there's another frame to the Bg, use it and make the animated BG.


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Offline gladiacloud
Posted: Nov 21 2009, 10:00 AM
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No, unfortunately not. But the background will be animated.

In the meantime I started the tileset.

user posted image

EDIT: some shot of Mario on Ufouria! happy.gif

user posted image

This post has been edited by gladiacloud on Nov 21 2009, 11:23 AM


--------------------
---------------------------------------------
LEVELS FINISHED
Doh's Dimension (Arkanoid, world -1): thanks to Lars Luron

---------------------------------------------
LEVELS WITH DESIGN COMPLETE
Land of Lattice (Hocus Pocus, world 6?)
Snowy Tower (Snow Bros, world -1)
Neo Tokyo (Pulseman, world -1)
Gemini Canyon (Gemini Wing, world -1): sent to Judgespear

WORK IN PROGRESS:
---------------------------------------------
Ufouria's Explorers (Ufouria, world -1): DESIGN FINISHED!
Donburi Island (Twinbee, world -1)
---------------------------------------------
NEXT WIP:
Electoons Research (Rayman, world -1)
---------------------------------------------
FUTURE WIPS:
Fairyland Castle (Fairyland Story, world -1)
Undersea Caverns (Captain Claw, World -1)
---------------------------------------------
UNOFFICIAL WIPS:
Dragon Dungeon (Black Tiger, World -1 or 6)
Darkness Valley (Adventures od Lomax/Jazz Jackrabbit tsf fusion, World -1)
Crystal World (Tinhead, World -1)
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DISCLAIMER: Mushroom Kingdom Fusion is an unofficial non-profit fan game crossover project based on the Super Mario Bros. series of video games by Nintendo, featuring characters from other gaming franchises by SEGA ENTERPRISES, CAPCOM USA, BUNGIE ENTERTAINMENT, ID SOFTWARE, and more. Characters remain the property and copyright of their respective owners. This is a project made by gaming fans for gaming fans, and is in no way affiliated to or sponsored by any of the aforementioned companies.