Mushroom Kingdom Fusion (CHARACTERS (c) Nintendo / SEGA / Capcom)



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> I have the master source., Mario bros soldier suit: page 12
Offline Obreck2
Posted: Jun 20 2009, 12:50 PM
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Well I've got the main source of the game again. After my additions 0.3 will be released, though that will still be weeks from now.

Here's some of my to do list:

- Merge all my current dev source progress (Energy Zone, Shops, Hello's converted SMW enemies, new Link, etc)

- Complete cape Luigi and distribute the new Mario/Luigi powerup thoughout the real stages.

- Merge BlackKnightMan's new and tweaked MM enemies.

- Merge someguywithahat's Charging Chuck coding with my own.

- Fix some annoying bugs like Roll/Protoman wasting RM ammo everytime they get a gun. Giving Link the ability to harm stomp-only bosses with his downthrust as well.

- Add more playcontrol to guns, such as ducking and using Link's thrusts and Roll/Proto's slide. Keep in mind just because they can do a move while carrying a gun doesn't mean they can fire it at the same time.

This post has been edited by Obreck2 on Nov 2 2009, 03:04 AM
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Offline Del
Posted: Jun 20 2009, 01:06 PM
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Nice! So Nobodian.. errr SHODIAN finished merging all of Genisi's levels and other things, thanks Sho!

And it's nice to hear you are doing all these updates, I'm looking forward for Energy Zone the most, and the bug fixes sound interesting too! Please tell us which bugs you fix so we can mark them as fixed in the complete list of bugs happy.gif


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Current WIP's
Bunch of Megaman's Enemies and Robot Masters sprites - 90%
Moon Fortress enemies and tiles - 50%
Quake 1 level artwork (all tiles, backgrounds & sprites) - 75%
Dr.Mario - 100% (for current version only)
Mr.L - 30% (mostly by Hopalongtom)
Shade Waluigi - 100%
Lots of characters' sprites fixes & improvements - 60%
Duo Cosmo - 5%
Secret thingies - 95%
Random assists and designs - ??%
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Offline boogerlad
Posted: Jun 20 2009, 10:35 PM
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Couldn't there be a svn or git of some sort so all devs get access to the master source?
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Offline Obreck2
Posted: Jun 20 2009, 11:01 PM
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QUOTE (boogerlad @ Jun 21 2009, 12:35 AM)
Couldn't there be a svn or git of some sort so all devs get access to the master source?

nope, one of the shortcomings of the development kit we're using. Best for the job but still a lot of flaws.

We use Dev sources to work independently, but certain core changes can only be done right with the master source copy.
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Offline Obreck2
Posted: Jun 21 2009, 01:35 AM
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Cape Luigi and Blue Shell Mario are complete. The new powerup will be added to some of the 0.3 stages.

Cape Luigi has most of the SMW flight functions, though not the damage absorbtion while in flight, and the ground pound is nerfed to MKF Wario's ground pound quality. This suits flight functions SMW style, not the SMB3 standard used by most MKF flight suits. It also has a large swipe attack.

Blue Shell Mario can turn into a rampaging Koopa shell by ducking while running. Hard to control, but hits like a truck and breaks blocks & ? blocks. His duck also resists projectiles like the Hammer bros suit.

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Offline mr3urious
Posted: Jun 21 2009, 11:14 AM
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Has Bunny Luigi been implemented yet?
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Offline Pouncer
Posted: Jun 21 2009, 11:18 AM
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QUOTE (mr3urious @ Jun 21 2009, 07:14 PM)
Has Bunny Luigi been implemented yet?

He was implemented in the 3.0 demo release. The powerup is briefly shown in this video of mine:



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Offline mr3urious
Posted: Jun 21 2009, 11:24 AM
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I haven't played the demo in a long time, so that's why I wasn't aware. But that's nice to know.

Also, it's missing the SML2 ear flapping sound.

This post has been edited by mr3urious on Jun 21 2009, 11:25 AM
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Offline Obreck2
Posted: Jun 26 2009, 02:02 PM
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An update of my progress:

- Merged Link's shield and new flight suits
- Toned down the cost of most of Roll/Protoman's RM weapons
- Fixed Protoman's charged shot to pass through weaker enemies
- Fixed the bleached out Contra sprites
- Removed the memory leak from the Coalition HQ textbox
- Fixed Protoman's walk animation after touching a flagpole
- Various other techno babble bits and pieces to set up for my many merges.
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Offline Del
Posted: Jun 26 2009, 02:13 PM
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That's great Obreck, just a little doubt, didn't Proto Man's charged shot go through enemies already? I remember killing large rows of goombas with it. Or do you mean Roll's?


--------------------
Current WIP's
Bunch of Megaman's Enemies and Robot Masters sprites - 90%
Moon Fortress enemies and tiles - 50%
Quake 1 level artwork (all tiles, backgrounds & sprites) - 75%
Dr.Mario - 100% (for current version only)
Mr.L - 30% (mostly by Hopalongtom)
Shade Waluigi - 100%
Lots of characters' sprites fixes & improvements - 60%
Duo Cosmo - 5%
Secret thingies - 95%
Random assists and designs - ??%
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Offline Slit_Zurifa
Posted: Jun 26 2009, 02:14 PM
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Nice Obreck, really nice. smile.gif

With every update, the new beta version comes closer and closer.
Go on like that. cool.gif
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Offline Obreck2
Posted: Jun 26 2009, 02:22 PM
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QUOTE (Del @ Jun 26 2009, 04:13 PM)
That's great Obreck, just a little doubt, didn't Proto Man's charged shot go through enemies already? I remember killing large rows of goombas with it. Or do you mean Roll's?

It may have, not sure if that made it to the last demo or not. I know it wasn't in the master source.

Go to go to work, but 2 more updates:

- Fixed the "invisible beezo" glitch. The one where you could stand on and attack their spawn points.
- Most Mario/Wario enemies now drop WL4 money. Don't expect a goomba to have any high value coins on them though.
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Offline Del
Posted: Jun 26 2009, 02:30 PM
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Oh, I see.

And nice fix with the invisible beezers, that glitch was present for so long, I will mark them as fixed in the bug list, just a detail, I don't know if you read that list lately, but those red birds that drop Bob-ombs (like the ones in Foul Fungi or Skyscraper stage) have exactly the same problem. You can hurt/kill them in their spawn points too.


--------------------
Current WIP's
Bunch of Megaman's Enemies and Robot Masters sprites - 90%
Moon Fortress enemies and tiles - 50%
Quake 1 level artwork (all tiles, backgrounds & sprites) - 75%
Dr.Mario - 100% (for current version only)
Mr.L - 30% (mostly by Hopalongtom)
Shade Waluigi - 100%
Lots of characters' sprites fixes & improvements - 60%
Duo Cosmo - 5%
Secret thingies - 95%
Random assists and designs - ??%
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Offline Obreck2
Posted: Jun 26 2009, 09:23 PM
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QUOTE (Del @ Jun 26 2009, 04:30 PM)
Oh, I see.

And nice fix with the invisible beezers, that glitch was present for so long, I will mark them as fixed in the bug list, just a detail, I don't know if you read that list lately, but those red birds that drop Bob-ombs (like the ones in Foul Fungi or Skyscraper stage) have exactly the same problem. You can hurt/kill them in their spawn points too.

I know, I fixed them too.
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Offline GirlFromCambridge
Posted: Jun 26 2009, 09:30 PM
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Wait, I knew about the invisible Beezos glitch, but the same happened with Albatosses? Good to know you've fixed them!


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Offline Obreck2
Posted: Jun 27 2009, 09:47 PM
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A number of new fixes added:

Fixed the glitch where picking up guns as Roll/Protoman wastes RM weapon shots:

user posted image user posted image

Things like ducking, sliding, and sword thrust attacks can be used while carrying a gun. But the gun is disabled while those moves are being used:

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Link can harm stomp-only bosses with the downthrust:

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Link's boomerang can collect low-tier items like coins. Other player weapons that had this trait will have it too.

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Oh yeah, some bomb and shell grass grows back overtime, allowing them to be reused if needed:

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(The switch makes some bomb grass grow closer to the bottom wall, for slow characters)
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Offline Del
Posted: Jun 27 2009, 10:00 PM
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Those are great news, it was annoying how you couldn't do anything while holding guns but shoot.

I will mark the fixed bugs in the list (link stomping bosses and gun hold ammo waste).

Just one thing I noticed recently, with Proto Man and Roll, if for example you have a weapon that spends high ammo (crash bomb), and you almost deplete it (3-energy bars), it doesn't allow you to shoot another crash bomb, like it should be, but if you enter another rom and push the shoot button, Roll or Proto Man shoot a Metal Blade. Small bug but I think you should have known.

By the way, was the gun glitch fixed for all the characters? Others, like Brute Wario for example, do the hammer-move when you pick up/release a gun too.


--------------------
Current WIP's
Bunch of Megaman's Enemies and Robot Masters sprites - 90%
Moon Fortress enemies and tiles - 50%
Quake 1 level artwork (all tiles, backgrounds & sprites) - 75%
Dr.Mario - 100% (for current version only)
Mr.L - 30% (mostly by Hopalongtom)
Shade Waluigi - 100%
Lots of characters' sprites fixes & improvements - 60%
Duo Cosmo - 5%
Secret thingies - 95%
Random assists and designs - ??%
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Offline GirlFromCambridge
Posted: Jun 28 2009, 12:16 AM
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I think I've found a bug myself! You know how you can unfreeze coins trapped in the ice with Mario's fireballs? Weren't all fire-based attacks supposed to unfreeze them, because Wario's fire breath attack doesn't unfreeze them...


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Offline Obreck2
Posted: Jun 28 2009, 03:38 AM
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Regarding Roll/Protoman's RM weapons, I don't know if the Pharaoh Shot will make this release, however Elecman and Launch Octopus's RM weapons are complete and will be shop only, along with Gutman's.

Wire Spounge's useless weapon has been turning into Boomer Kwangers. It retrieves items just like MMX1.

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This post has been edited by Obreck2 on Jun 28 2009, 03:49 AM
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Offline Lesbian
Posted: Jun 28 2009, 07:55 AM
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I love you.

...I mean NICE WORK THERE OBRECK!

Also,Next time you make a topic about having
the master source,can you call it "I HAVE THA POWAH?"

That would be swell.

Keep it up obreck,You never cease to amaze.


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Offline TheomanZero
Posted: Jun 28 2009, 08:14 AM
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Does Boomer Kuwanger's weapon have the "catch it and get the ammo back" property?

EDIT: Also, have Luigi's running sprites been fixed?

This post has been edited by TheomanZero on Jun 28 2009, 08:52 AM


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Offline Del
Posted: Jun 28 2009, 12:25 PM
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QUOTE (TheomanZero @ Jun 28 2009, 07:14 AM)
Does Boomer Kuwanger's weapon have the "catch it and get the ammo back" property?

EDIT: Also, have Luigi's running sprites been fixed?

I fixed those with various other annoying little things and sent them to Shodian when he had the master source. Spider sonic, Roll's dot, Wario's outlines, etc. I'm not sure if he included them in the source though.


--------------------
Current WIP's
Bunch of Megaman's Enemies and Robot Masters sprites - 90%
Moon Fortress enemies and tiles - 50%
Quake 1 level artwork (all tiles, backgrounds & sprites) - 75%
Dr.Mario - 100% (for current version only)
Mr.L - 30% (mostly by Hopalongtom)
Shade Waluigi - 100%
Lots of characters' sprites fixes & improvements - 60%
Duo Cosmo - 5%
Secret thingies - 95%
Random assists and designs - ??%
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Offline DC Hunk
Posted: Jun 28 2009, 02:54 PM
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Awesome work as always Obreck!


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Offline Obreck2
Posted: Jun 29 2009, 02:14 AM
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Got most of my stuff aside from the Energy Zone merged.

- The shop system is in place.
- All the Hello Engine enemies I adapted merged
- Abobo merged
- Blue Shell Mario/Cape Luigi suit merged. This new powerup has been passed out to several levels as well. Other players get their fire flower powerup instead.
- Some of TheBlackKnightMan's enemy work merged.
- Starting to assign rupees to more stages
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Offline someguywithahat
Posted: Jun 29 2009, 02:44 AM
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QUOTE (Obreck2 @ Jun 20 2009, 11:50 AM)


- Merge someguywithahat's Charging Chuck coding with my own.

Oh sweet!!! You noticed the charging chucks I made a while back! I'll have to polish them up this week. happy.gif
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DISCLAIMER: Mushroom Kingdom Fusion is an unofficial non-profit fan game crossover project based on the Super Mario Bros. series of video games by Nintendo, featuring characters from other gaming franchises by SEGA ENTERPRISES, CAPCOM USA, BUNGIE ENTERTAINMENT, ID SOFTWARE, and more. Characters remain the property and copyright of their respective owners. This is a project made by gaming fans for gaming fans, and is in no way affiliated to or sponsored by any of the aforementioned companies.