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I have the master source., Mario bros soldier suit: page 12
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Nice! So Nobodian.. errr SHODIAN finished merging all of Genisi's levels and other things, thanks Sho! And it's nice to hear you are doing all these updates, I'm looking forward for Energy Zone the most, and the bug fixes sound interesting too! Please tell us which bugs you fix so we can mark them as fixed in the complete list of bugs
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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Obreck2 |
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That's great Obreck, just a little doubt, didn't Proto Man's charged shot go through enemies already? I remember killing large rows of goombas with it. Or do you mean Roll's?
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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Oh, I see.
And nice fix with the invisible beezers, that glitch was present for so long, I will mark them as fixed in the bug list, just a detail, I don't know if you read that list lately, but those red birds that drop Bob-ombs (like the ones in Foul Fungi or Skyscraper stage) have exactly the same problem. You can hurt/kill them in their spawn points too.
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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GirlFromCambridge |
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Wait, I knew about the invisible Beezos glitch, but the same happened with Albatosses? Good to know you've fixed them!
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 Little blue men with three heads? Oh SHI- Challenges Completed: Bridge Knight Ghost Buster Structural Integrity
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Those are great news, it was annoying how you couldn't do anything while holding guns but shoot.
I will mark the fixed bugs in the list (link stomping bosses and gun hold ammo waste).
Just one thing I noticed recently, with Proto Man and Roll, if for example you have a weapon that spends high ammo (crash bomb), and you almost deplete it (3-energy bars), it doesn't allow you to shoot another crash bomb, like it should be, but if you enter another rom and push the shoot button, Roll or Proto Man shoot a Metal Blade. Small bug but I think you should have known.
By the way, was the gun glitch fixed for all the characters? Others, like Brute Wario for example, do the hammer-move when you pick up/release a gun too.
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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GirlFromCambridge |
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I think I've found a bug myself! You know how you can unfreeze coins trapped in the ice with Mario's fireballs? Weren't all fire-based attacks supposed to unfreeze them, because Wario's fire breath attack doesn't unfreeze them...
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 Little blue men with three heads? Oh SHI- Challenges Completed: Bridge Knight Ghost Buster Structural Integrity
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| QUOTE (TheomanZero @ Jun 28 2009, 07:14 AM) | Does Boomer Kuwanger's weapon have the "catch it and get the ammo back" property?
EDIT: Also, have Luigi's running sprites been fixed? |
I fixed those with various other annoying little things and sent them to Shodian when he had the master source. Spider sonic, Roll's dot, Wario's outlines, etc. I'm not sure if he included them in the source though.
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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