Mushroom Kingdom Fusion (CHARACTERS (c) Nintendo / SEGA / Capcom)



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> World 6 Random Encounters, It is the Adventure/RPG world, after all
Offline WhiteRoseBrian
Posted: Oct 28 2009, 02:51 PM
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I started to suspect that. I withdraw my criticism.

Maybe different characters can have random messages for fake bonuses. For example...

Sonic. "Thou hast triumphed in the battle. Attitude increases by 5. Patience and Maturity increase by 1."

Wario. "Thou hast triumphed in the battle. Obnoxiousness increases by 10. Learnt Bad Garlic Breath and Nuclear Fart."

Kirby. "Thou hast triumphed in the battle. Cuteness increases by 8."

Samus. "Thou hast triumphed in the battle. Learnt Looking Sexy in Skintight Spacesuit."

Luigi: "Thou hast triumphed in the battle. Masculinity increases by 1."

Link: "Thou has triumphed in the battle. Learnt Attract Fangirls."

This post has been edited by WhiteRoseBrian on Oct 28 2009, 04:34 PM


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Offline Giegue
Posted: Oct 28 2009, 03:01 PM
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QUOTE (WhiteRoseBrian @ Oct 28 2009, 01:26 PM)
Frankly, the experience points and leveling could be too much on top of all these platforming mechanics.  The rubies and coins should be enough.

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Can we get (fake) expericnece points? After a battle, we could get a message saying that we got X experience points for the fight, for example.


EDIT: asdfasdfadsf shadowgun

This post has been edited by Trick or Trick Kid on Oct 28 2009, 03:03 PM


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Online MONEYMAN
Posted: Oct 28 2009, 03:07 PM
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I like this idea

YOU GOT 300 EXP!
You got 15 Muscle Points!
You got 10 Flab Points!
You got 21 Shoulder Charge Points!
You got 34 Garlic Points!
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Online 20 Guns of Shadow
Posted: Oct 28 2009, 03:19 PM
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QUOTE (Trick or Trick Kid @ Oct 28 2009, 02:01 PM)
QUOTE (WhiteRoseBrian @ Oct 28 2009, 01:26 PM)
Frankly, the experience points and leveling could be too much on top of all these platforming mechanics.  The rubies and coins should be enough.

QUOTE
Can we get (fake) expericnece points? After a battle, we could get a message saying that we got X experience points for the fight, for example.


EDIT: asdfasdfadsf shadowgun

Ninja'd


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Offline Verin100
Posted: Nov 15 2009, 02:55 AM
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I get what you're saying, but I think real random encounters would be better, just at a lower % chance.
Essentially it's the exact same thing, each tile will have to be set for a small percentile range for an encounter, but I don't "want" to see it coming I want to be minding my own business walking along and then BAM! A HILL GIANT WANTS TO EAT MEEEEE!!!!
Knowing it's coming takes the thrill out of it.


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Offline AuraLancer
Posted: Nov 15 2009, 10:21 AM
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Even though you know it's there, shouldn't make you any less nervous. And if you replace all the world map "coins" with the random encounter ones it will be the same anyway.
Maybe they could be reused for secret areas in other worlds (like W2 Australia if it had been unlocked through W6, it would make sense because you got there from W6), but an icon I think is the best way to do it.
Mybe they could be brought to parts of W0 as well.


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Offline Verin100
Posted: Nov 16 2009, 02:30 AM
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but after you beat it, it's done right? That's my biggest issue with it.
I'd really want them to be invisible and reusable.
Hill giants need to come back and smash you again. tongue.gif


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Offline Spriterkid1997
Posted: Nov 16 2009, 09:39 AM
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Guys.....
This needs DQ8 enemies. Seriously. Random encounters is awesome. But it needs enemies from DQ games from all over. Btw there should be a she-slime (orange and jumps) and a dark slime (dark and takes 2 hits to kill, jumps and runs).
Plus I could sprite some enemies.
Edit: I found a DQ wiki, so I can use the pics to make the sprites. (Yay!)

This post has been edited by Spriterkid1997 on Nov 16 2009, 10:36 AM


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Offline AuraLancer
Posted: Nov 16 2009, 10:48 AM
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QUOTE (Verin100 @ Nov 16 2009, 04:30 AM)
but after you beat it, it's done right? That's my biggest issue with it.
I'd really want them to be invisible and reusable.
Hill giants need to come back and smash you again. tongue.gif

No, why would they be done? You have to worry about them every time you try to pass them -- unless we add a music box to the game.

I don't think we should make enemies specifically for these though. Just whatever W6 enemies.


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Offline Verin100
Posted: Nov 17 2009, 02:34 AM
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Okay, but is the idea that it's visible? It's not random if you see it coming, even if it's only based on chance.

Oh! and perhaps there can be good random encounters too. Perhaps you run into some camping adventurers and they give you a mushroom or in link's case, a health potion.


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Offline Del
Posted: Nov 17 2009, 02:47 AM
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I think these random encounters shouldn't be visible or anything in the map or like in SMB3. I think these should be totally random, whenever you move through the "empty" slots of the W6's map, you get like a 20% chance of being ambushed by enemies.

Just exactly like any Pokemon or FF game in wild areas. Annoying and unexpected. Simple.


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Offline Verin100
Posted: Nov 17 2009, 08:32 AM
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QUOTE (Del @ Nov 17 2009, 01:47 AM)
I think these random encounters shouldn't be visible or anything in the map or like in SMB3. I think these should be totally random, whenever you move through the "empty" slots of the W6's map, you get like a 20% chance of being ambushed by enemies.

Just exactly like any Pokemon or FF game in wild areas. Annoying and unexpected. Simple.

See!? Del agrees with me! tongue.gif


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Offline Del
Posted: Nov 17 2009, 01:29 PM
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I just like the idea of having them everywhere on the map, but do you know what would be actually better in my opinion? Changing the color of the coins to set difficult, there could be green ones, where you actually don't get ambushed, a few yellow ones where you could just find a few imps, orange ones with medium sized enemies, and red ones with fcking hordes almost impossible to beat. But always there, if you pass there again you get the chances of getting an ambush again. I think this way everyone's happy.

This post has been edited by Del on Nov 17 2009, 01:31 PM


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Offline Dvv402
Posted: Nov 17 2009, 01:43 PM
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QUOTE (Del @ Nov 17 2009, 05:47 AM)
I think these random encounters shouldn't be visible or anything in the map or like in SMB3. I think these should be totally random, whenever you move through the "empty" slots of the W6's map, you get like a 20% chance of being ambushed by enemies.

Just exactly like any Pokemon or FF game in wild areas. Annoying and unexpected. Simple.

I support this idea


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Offline Spriterkid1997
Posted: Nov 17 2009, 02:36 PM
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I like Del's idea too, but it should have enemies the normal W6 levels don't have.
And also some enemies from W5 and before.


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Offline Verin100
Posted: Nov 17 2009, 05:24 PM
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No, world 6 enemies should be the only ones in world 6. It's what makes sense.
Think of it like this, Each world is it's own universe with it's own laws, own people, and it's own monsters too. When you start throwing too many enemies from different worlds in, the game gets too eclectic and starts to lose it's theme.


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Offline Spriterkid1997
Posted: Nov 18 2009, 01:04 AM
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ok, but what about the ones on world 6 have some special DQ enemies or any other enemies the normal levels don't have?


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Offline Magnemania
Posted: Nov 22 2009, 04:31 PM
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QUOTE (Verin100 @ Nov 17 2009, 04:24 PM)
No, world 6 enemies should be the only ones in world 6. It's what makes sense.
Think of it like this, Each world is it's own universe with it's own laws, own people, and it's own monsters too. When you start throwing too many enemies from different worlds in, the game gets too eclectic and starts to lose it's theme.

What?

Isn't this Mushroom Kingdom Fusion? With a large emphasis on the Fusion?

I mean, the theme is fusion. The point of the game is to have different enemies from different worlds at one place.

And even apart from plot reasons, it would be safe to use enemies from other worlds for the sake of memory space.
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Offline Del
Posted: Nov 22 2009, 05:14 PM
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World 6 shouldn't have World 6 enemies only. World 6's random encounters should. Why? Because that's how it's supposed to be.

World 1's equivalent to random encounters, hammer bros.
World 2's are rebel soldiers
World 3's are Sniper Joes and other megaman enemies. You don't see cacodemons and Halo enemies in these, so it makes sense. It's already a "fusion" having Mario against Zelda enemies.


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Mr.L - 30% (mostly by Hopalongtom)
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Offline Sum Gai
Posted: Today, 10:20 AM
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I like this idea, random encounters on the world map.

I had an idea for random encounters within a short stage (or short area of a stage). Basically, you'd randomly be ported to a room ful of enemies, kill them all and you'd be put back to the spot you were before.


But putting them on the world map is both easier to code, and makes the whole world feel more RPGish.

My only input, each random encounter designed could be from a different game. So when a random encounter triggers you might find yourself fighting imps with a FF1 forest backdrop. and in another you could find yourself fighting metal slimes.

Most RPG enemies could be reskins of enemies already coded.


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DISCLAIMER: Mushroom Kingdom Fusion is an unofficial non-profit fan game crossover project based on the Super Mario Bros. series of video games by Nintendo, featuring characters from other gaming franchises by SEGA ENTERPRISES, CAPCOM USA, BUNGIE ENTERTAINMENT, ID SOFTWARE, and more. Characters remain the property and copyright of their respective owners. This is a project made by gaming fans for gaming fans, and is in no way affiliated to or sponsored by any of the aforementioned companies.