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World 6 Random Encounters, It is the Adventure/RPG world, after all
Del |
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Spriter, tester & critic

    
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I think these random encounters shouldn't be visible or anything in the map or like in SMB3. I think these should be totally random, whenever you move through the "empty" slots of the W6's map, you get like a 20% chance of being ambushed by enemies.
Just exactly like any Pokemon or FF game in wild areas. Annoying and unexpected. Simple.
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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Del |
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Spriter, tester & critic

    
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I just like the idea of having them everywhere on the map, but do you know what would be actually better in my opinion? Changing the color of the coins to set difficult, there could be green ones, where you actually don't get ambushed, a few yellow ones where you could just find a few imps, orange ones with medium sized enemies, and red ones with fcking hordes almost impossible to beat. But always there, if you pass there again you get the chances of getting an ambush again. I think this way everyone's happy.
This post has been edited by Del on Nov 17 2009, 01:31 PM
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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Del |
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Spriter, tester & critic

    
Group: Community Development Member
Posts: 1579
Joined: 31-January 09
Member No.: 1102
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Country: United States
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World 6 shouldn't have World 6 enemies only. World 6's random encounters should. Why? Because that's how it's supposed to be.
World 1's equivalent to random encounters, hammer bros. World 2's are rebel soldiers World 3's are Sniper Joes and other megaman enemies. You don't see cacodemons and Halo enemies in these, so it makes sense. It's already a "fusion" having Mario against Zelda enemies.
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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Sum Gai |
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I like this idea, random encounters on the world map.
I had an idea for random encounters within a short stage (or short area of a stage). Basically, you'd randomly be ported to a room ful of enemies, kill them all and you'd be put back to the spot you were before.
But putting them on the world map is both easier to code, and makes the whole world feel more RPGish.
My only input, each random encounter designed could be from a different game. So when a random encounter triggers you might find yourself fighting imps with a FF1 forest backdrop. and in another you could find yourself fighting metal slimes.
Most RPG enemies could be reskins of enemies already coded.
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Keep the awesome coming!
Always keep a level head, a small ego, and remember that no matter how great you might think your game is, someone out there hates it, and hates you for making it. And no, you won't change that, so just accept it and move on. -- Neo Kuriyo
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