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BEFORE POSTINGIf you find bugs or issues, post them here. No nitpicking, please.
Bugs and glitches for 0.31
EvilMariobot |
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Now with 50% more EVIL!!!

   
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| QUOTE (Hopalongtom @ Nov 17 2009, 04:02 PM) | | A Downward Stab or upward thrust stays like that during a jump, so if you do it while flying, or swimming, he won't stop doing it till he touches the floor, or you change stabbing angle! |
I certainly had some fun with it in Shroom Lagoon just this evening. This post has been edited by EvilMariobot on Nov 17 2009, 06:59 PM
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Level Ideas: Dinosaur Tank (3-S?) Palace of Winds(6-?) Hyrule Field(6-?) On Hold Until New Dev Edition Is Released---- Skin Mods: Sonic->Koopa the QuickLink->Dark Link Normal DL-100% Goriya DL-1% Mad Scrub DL-1% Shadow Link-1% Darknut DL-0% Sephiroth DL-1% BA Zero DL-1% Space Pirate DL-0% (Need front view of Pirate shield)
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Del |
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Spriter, tester & critic

    
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Okay the second part of the bug list, I lost the .txt file where I had them, but found it now:
1- Sonic and Tails get the "edge" animation whenever they stand on slippery ground, like in Genisi's ice fortress level, or in Battle for Sera's underground caves. They have this problem on other platforms, specifically the ones where you can jump through, like the green hills in Subcon Panic for example.
2- The Blue Shell/Super Cape items don't appear in the random power up makers, I guess neither the Modern Suit for Mario and Luigi do yet. I'm talking about the "get random item" item in the shop, and those random crystal cubes from SMW too.
3- This is more a question, or Mario's gameplay nitpicks, but some moves don't mimic the original gameplay. I'm talking about the Spin Jumps, IIRC, when you stomped an enemy, you couldn't bounce, you just kept falling after stomping, like Wario's butt stomp. Also, the Hammers Mario throws, in SMB3 they used to go through enemies, even tough ones like Bowser. The sprites for the hammers aren't the correct ones from SMB3 either.
4- Many old bugs are still there, like Roll's item-2 going underwater, Wario's gameplay glitches, etc. etc.
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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GirlFromCambridge |
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TINY MINI SKIRTS!!!

 
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This isn't a bug as such, but when Obreck revamped Hammer Bro Hideout, either he didn't think or forgot to change the text in the hint box. The text says "Defeat all the Bros in this area to make the door appear on this blue platform". The problem is, that platform is not blue anymore...
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 Little blue men with three heads? Oh SHI- Challenges Completed: Bridge Knight Ghost Buster Structural Integrity
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Hopalongtom |
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The Crippled Critic!

   
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| QUOTE (Del @ Nov 21 2009, 04:41 AM) | Okay the second part of the bug list, I lost the .txt file where I had them, but found it now:
1- Sonic and Tails get the "edge" animation whenever they stand on slippery ground, like in Genisi's ice fortress level, or in Battle for Sera's underground caves. They have this problem on other platforms, specifically the ones where you can jump through, like the green hills in Subcon Panic for example.
2- The Blue Shell/Super Cape items don't appear in the random power up makers, I guess neither the Modern Suit for Mario and Luigi do yet. I'm talking about the "get random item" item in the shop, and those random crystal cubes from SMW too.
3- This is more a question, or Mario's gameplay nitpicks, but some moves don't mimic the original gameplay. I'm talking about the Spin Jumps, IIRC, when you stomped an enemy, you couldn't bounce, you just kept falling after stomping, like Wario's butt stomp. Also, the Hammers Mario throws, in SMB3 they used to go through enemies, even tough ones like Bowser. The sprites for the hammers aren't the correct ones from SMB3 either.
4- Many old bugs are still there, like Roll's item-2 going underwater, Wario's gameplay glitches, etc. etc. |
Actually you could vault of them after a spinjump in SMW if you held the jump button down, you only fell though them if you wern't holding down jump.
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Hopping down the European Coast, not every port or anchorage allows me to have internet access!!! So sorry to those who need to be in contact... Currently in Southern Spain  Somario VideoWips: Mr.L (Design by Del) - 60% Bionic Luigi (Design by Del) 80% (need swing poses, and possibly an attack with the Bionic arm)
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EvilMariobot |
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You know Mario's starman music glitch? I think it might be an error in Mario's coding. I copied the music to my Koopa the Quick skin mod and it played on him just fine. Perhaps someone could compare Mario's starman music trigger code with someone else's.
I apologise if someone else figured this out already.
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Level Ideas: Dinosaur Tank (3-S?) Palace of Winds(6-?) Hyrule Field(6-?) On Hold Until New Dev Edition Is Released---- Skin Mods: Sonic->Koopa the QuickLink->Dark Link Normal DL-100% Goriya DL-1% Mad Scrub DL-1% Shadow Link-1% Darknut DL-0% Sephiroth DL-1% BA Zero DL-1% Space Pirate DL-0% (Need front view of Pirate shield)
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| Skin based on Aqua Navy by Kman of Obnoxious Mods. |
| DISCLAIMER: Mushroom Kingdom Fusion is an unofficial non-profit fan game crossover project based on the Super Mario Bros. series of video games by Nintendo, featuring characters from other gaming franchises by SEGA ENTERPRISES, CAPCOM USA, BUNGIE ENTERTAINMENT, ID SOFTWARE, and more. Characters remain the property and copyright of their respective owners. This is a project made by gaming fans for gaming fans, and is in no way affiliated to or sponsored by any of the aforementioned companies. |
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