Mushroom Kingdom Fusion (CHARACTERS (c) Nintendo / SEGA / Capcom)



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> Of containers and coins., Dicussing alternate methods.
Offline Hopalongtom
Posted: Nov 17 2009, 03:35 PM
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QUOTE (Del @ Nov 17 2009, 09:18 AM)
Sprites for the Megaman's special item container. You already made those chests, this would be pretty much a clone, just animated and hovering.

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They'll need downgrading to fit in the Megaman worlds! wink.gif

32 bit is a little too detailed.


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Offline Del
Posted: Nov 17 2009, 04:00 PM
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Ack! Fine. But it's not a "downgrading" what those needed, that's not 32-bits at all, it's just like any other sprite, just different style. In fact the WW sprites are more detailed than those.

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Made it WW style.

This post has been edited by Del on Nov 17 2009, 04:00 PM


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Offline TheomanZero
Posted: Nov 17 2009, 05:13 PM
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QUOTE (Del @ Nov 17 2009, 05:00 PM)
Ack! Fine. But it's not a "downgrading" what those needed, that's not 32-bits at all, it's just like any other sprite, just different style. In fact the WW sprites are more detailed than those.

user posted image

Made it WW style.

The WW shading is nice, but why'd you change the color? I liked the bright red.


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Offline Del
Posted: Nov 17 2009, 05:26 PM
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Because I like that one.

Edit: okay okay, the closest color palette I found in the WW sprites.

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Ack you guys are never happy.
Now shush >:[

This post has been edited by Del on Nov 17 2009, 06:03 PM


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Current WIP's
Bunch of Megaman's Enemies and Robot Masters sprites - 90%
Moon Fortress enemies and tiles - 50%
Quake 1 level artwork (all tiles, backgrounds & sprites) - 75%
Dr.Mario - 100% (for current version only)
Mr.L - 30% (mostly by Hopalongtom)
Shade Waluigi - 100%
Lots of characters' sprites fixes & improvements - 60%
Duo Cosmo - 5%
Secret thingies - 95%
Random assists and designs - ??%
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Offline EvilMariobot
Posted: Nov 17 2009, 06:49 PM
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Let's use both for variety.


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Offline Del
Posted: Nov 20 2009, 10:38 PM
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oh btw Obreck, I wanted to ask, is Simon going to get hearts with most of these coin containers?? In many of the new levels that don't have many Mario blocks, it's very hard for him to get hearts for the weapons.

Could he get heart-drops more often from enemies, or just get them instead of coins mostly, coming from either normal blocks or new containers?

This post has been edited by Del on Nov 20 2009, 10:38 PM


--------------------
Current WIP's
Bunch of Megaman's Enemies and Robot Masters sprites - 90%
Moon Fortress enemies and tiles - 50%
Quake 1 level artwork (all tiles, backgrounds & sprites) - 75%
Dr.Mario - 100% (for current version only)
Mr.L - 30% (mostly by Hopalongtom)
Shade Waluigi - 100%
Lots of characters' sprites fixes & improvements - 60%
Duo Cosmo - 5%
Secret thingies - 95%
Random assists and designs - ??%
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Offline RisingManes
Posted: Nov 21 2009, 01:42 PM
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This is less of a container and more of an enemy, but remember the Fishin' Lakitus from Super Mario World? It recall that, in one of the levels from Forest of Illusion, they had an 1up on a fishing pole. If you grabbed it, it would proceed to throw Spinys.

How about we put those in, but have him use other powerups too? Sorry if the idea is repeated; I have been off the forums lately.


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DISCLAIMER: Mushroom Kingdom Fusion is an unofficial non-profit fan game crossover project based on the Super Mario Bros. series of video games by Nintendo, featuring characters from other gaming franchises by SEGA ENTERPRISES, CAPCOM USA, BUNGIE ENTERTAINMENT, ID SOFTWARE, and more. Characters remain the property and copyright of their respective owners. This is a project made by gaming fans for gaming fans, and is in no way affiliated to or sponsored by any of the aforementioned companies.