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Of containers and coins., Dicussing alternate methods.
Del |
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Spriter, tester & critic

    
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Ack! Fine. But it's not a "downgrading" what those needed, that's not 32-bits at all, it's just like any other sprite, just different style. In fact the WW sprites are more detailed than those.  Made it WW style. This post has been edited by Del on Nov 17 2009, 04:00 PM
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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Del |
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Spriter, tester & critic

    
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Because I like that one. Edit: okay okay, the closest color palette I found in the WW sprites.  Ack you guys are never happy. Now shush >:[ This post has been edited by Del on Nov 17 2009, 06:03 PM
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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EvilMariobot |
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Now with 50% more EVIL!!!

   
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Let's use both for variety.
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Level Ideas: Dinosaur Tank (3-S?) Palace of Winds(6-?) Hyrule Field(6-?) On Hold Until New Dev Edition Is Released---- Skin Mods: Sonic->Koopa the QuickLink->Dark Link 1% ----
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Del |
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Spriter, tester & critic

    
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oh btw Obreck, I wanted to ask, is Simon going to get hearts with most of these coin containers?? In many of the new levels that don't have many Mario blocks, it's very hard for him to get hearts for the weapons.
Could he get heart-drops more often from enemies, or just get them instead of coins mostly, coming from either normal blocks or new containers?
This post has been edited by Del on Nov 20 2009, 10:38 PM
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Current WIP's Bunch of Megaman's Enemies and Robot Masters sprites - 90% Moon Fortress enemies and tiles - 50% Quake 1 level artwork (all tiles, backgrounds & sprites) - 75% Dr.Mario - 100% (for current version only) Mr.L - 30% (mostly by Hopalongtom) Shade Waluigi - 100% Lots of characters' sprites fixes & improvements - 60% Duo Cosmo - 5% Secret thingies - 95% Random assists and designs - ??%
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RisingManes |
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Only Remaining Girl...Again

     
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This is less of a container and more of an enemy, but remember the Fishin' Lakitus from Super Mario World? It recall that, in one of the levels from Forest of Illusion, they had an 1up on a fishing pole. If you grabbed it, it would proceed to throw Spinys.
How about we put those in, but have him use other powerups too? Sorry if the idea is repeated; I have been off the forums lately.
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Sooooooo... did anyone think I'm a boy? "So I'm no longer a Valkyrie. It's like it was all a dream..." - Gwendolyn  Current projects:S&M freak---er, Simon Belmont reshading: 8/30 Getting help from Mr. L, working on a pesky sprite. --6/17/09 Portal level: I'd rather wait until Game Maker 8 is out so I can import the level into the newer sources. ---9/5/09 | QUOTE (Ben66 on chat) | | there's a mild pain in my left shoulder, there's a mild pain in my left shoulder, there's a mild pain in my left shoulder, there's a mild pain in my left shoulder |
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| DISCLAIMER: Mushroom Kingdom Fusion is an unofficial non-profit fan game crossover project based on the Super Mario Bros. series of video games by Nintendo, featuring characters from other gaming franchises by SEGA ENTERPRISES, CAPCOM USA, BUNGIE ENTERTAINMENT, ID SOFTWARE, and more. Characters remain the property and copyright of their respective owners. This is a project made by gaming fans for gaming fans, and is in no way affiliated to or sponsored by any of the aforementioned companies. |
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