20 Guns of Shadow
10th December 2008 - 04:36 PM
QUOTE (tcox @ Dec 10 2008, 11:14 AM)
| QUOTE (Numbuh 214 @ Dec 9 2008, 11:08 PM) |
Those are some nice ideas. I have a couple character-specific moves of my own; lemme know what you think
Sonic: Light Dash Is there a path of coins/rings/equivalent objects you REALLY need to follow after? Just press Run near it and watch Sonic take off. (Afterimages would be lovely, but...)
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This has to be in the game and how about the light speed attack?
I could never get that to work right, i would always just somersoault
Back on topic, some of these seem very resonable, like arthur being hevyer to resist wind, and marios triple jup.
Numbuh 214
10th December 2008 - 07:07 PM
Is wall jump broken for Samus? If it's been proven. Broken for Mario? Maybe, maybe not. We'll never know if we don't test, right? Also, I thought of it for Mario as sort of a reference to SM64DS, where Mario is the only character that can wall jump (although there are Mario caps strewn around a level so you can transform into him until you get hit).
I think I DID make Super Jump sound broken, but it works almost exactly like it did for SMB2. He goes shooting off into the wild blue yonder and has pseudo-Starman qualities for a little bit, but once his vertical velocity slows to the point of his normal jump velocity, he'd become vulnerable to anything above him again. And he would obviously stop dead if he hit something solid on the way up (with animation or not; it's up to the coders, after all). In other words, I tried to not use the fancy code speak for everyone and that's when it sounded broken.
And about the Light Dash only being useful to make unique paths for Sonic? ...What else are character-specific moves really for? We ARE trying to make them as unique as possible, right?
Shard
20th December 2008 - 09:22 PM
BUMP, because in light of the new unblanding of the mario brothers, some of these upgrades might help.
Bloodgrey
21st December 2008 - 07:17 AM
I wouldn't believe if somebody would tell me that but I agree wit theused, just no, the characters have a balanced powerup and ability system, they don't need to be overpowered, the secret characters could be but only because they have different advantages in their games, this is unnecessary, cheap, and overpowered, therfore not welcome, of course that's just my 2 cents.
Shard
21st December 2008 - 11:07 AM
I think you are looking at Numbuh 214's list more than mine. I'll remove some stuff, like spinning Bros and Hurricane Ball, because those are already in. But I don't see Triple Jump as cheap. It's a move where you need to have tons of build up. You have to constantly go at full speed, and jump three times to maximum height. It would be insanely hard to pull off, and even then,it wouldn't go high enough to bypass vital puzzles. Honestly, I think N. 214's list is just filled with broken stuff. The only thing that isn't broken is him restating my suggestion for Arthur.
Clark
1st January 2009 - 01:11 PM
If there were upgrades, though... They'd have to be minor. Otherwise it'd be overpowered.
Kilometers Persecond
2nd January 2009 - 11:39 AM
I think I posted something like this a while ago and the general consensus was that even if they were difficult to obtain as unlockables, they were still overpowered.
cyberkid
2nd January 2009 - 12:12 PM
Level Up Items for the win!
20 Guns of Shadow
2nd January 2009 - 12:21 PM
| QUOTE (cyberkid @ Jan 2 2009, 11:12 AM) |
| Level Up Items for the win! |
You mean like an RPG styled lvl ups and exp., then No, thats impractical.
cyberkid
4th January 2009 - 07:45 PM
No, I mean like Sonic Adventure type level-up items.
Shard
4th January 2009 - 07:59 PM
| QUOTE (cyberkid @ Jan 4 2009, 06:45 PM) |
| No, I mean like Sonic Adventure type level-up items. |
Elaborate.
Pikawil
4th January 2009 - 08:05 PM
QUOTE (Shard @ Jan 4 2009, 06:59 PM)
| QUOTE (cyberkid @ Jan 4 2009, 06:45 PM) |
| No, I mean like Sonic Adventure type level-up items. |
Elaborate.
Hidden items that give a character a permanent power up or a new move.
Clark
5th January 2009 - 11:51 AM
I'm thinking that in order for upgrades to avoid being OP'd, they would have to fall under the following set of rules...
They would have to be buyable for a high price or a well-hidden secret.
They would have to make only minor alterations (no super-powerfull attacks).
They would have to help make levels easier/help open new paths.
For instance, something that would help Wario move a bit faster or jump a bit higher would be how upgrades should work. In addition, something that adds an extra hit point to a character's bar would also work.
The Swordsman
5th January 2009 - 12:27 PM
light dash for sonic speed thourgh a path of coins price 100000
cyberkid
5th January 2009 - 12:37 PM
I could see heart containers and life-ups for sale at some shops.
Shard, If you never played Sonic Adventure long enought to get a Level-Up Item, that's just sad.
Mr. Trotsky
5th January 2009 - 04:20 PM
QUOTE (Shard @ Jan 4 2009, 06:59 PM)
| QUOTE (cyberkid @ Jan 4 2009, 06:45 PM) |
| No, I mean like Sonic Adventure type level-up items. |
Elaborate.
Basically, what Cyberkid meant is this.
Each character has some of their own unique levels that only they can play, and no one else. The story is perfectly fine, as they play their unique levels in the same spot of the story.
In some levels/unique levels, each character has several upgrades that appear in a circle. Here are some:
Sonic:
Magic Gloves
Light Shoes
Bounce Bracelet
Flame Ring
Ancient Light
These do several things, like:
Pick up Enemies
Allow you to dash through a line of rings quickly
Bounce up and down (Sonic's Ground Pound in MKF) - Bounce Bracelet
Covered in flames when Sonic somersaults
And such.
This stuff is only in SA2, though.
Gun6
5th January 2009 - 04:37 PM
This is kind of pointless and creates too much work for the game. Unless if you feel like personally editing every level so these work out in them, these are going to be gimmicks. The only plausible "power-up" would be extra hit points on the hit point system. : |
Supnitle
5th January 2009 - 05:46 PM
QUOTE (cyberkid @ Jan 5 2009, 11:37 AM)
I could see heart containers and life-ups for sale at some shops.
Shard, If you never played Sonic Adventure long enought to get a Level-Up Item, that's just sad.
Yes, way to be a douche and not actually explain what shard asked. :V
Texanfan27
5th January 2009 - 07:48 PM
I can see certain blocks or pathways being usable though a certain upgrade, here's my two cents.
Mario/Luigi: special wall jump surfaces or super ice that only a charges fireball will melt.
Sonic/Tail: Light Dash seems the best for them to get to new areas.
Arthur/Samus: they are heavy, so wind pipes and such that only they can pass would work. Samus could also use blaster spots that she can only shot though {like the missles squares in metriod series}
Wario: not sure, a ramming surface that can only be broken with a upgrade?
Roll: blaster spaces maybe or something else
Link: special walls that only he can cut though maybe?
Kirby: suck out certain sections of wall or something maybe?
Jacob175
5th January 2009 - 09:14 PM
I'm not sure Light Speed Dash would work so well for Tails. It's always been Sonic and Shadow's move. Perhaps an upgrade to allow him to fly longer would be more useful.
As for Wario, lengthening his Dash Attack or reducing its stun time might be most practical.
I'd have to sit down and think more for the others.
Ultimate Gamer
5th January 2009 - 09:19 PM
I can see Sonic getting a Light Dash, Tails a longer flight, and maybe Link a slightly stronger sword. Maybe a lttle too overpowered but, Mario, one of those balloons from Super Mario World, it would let the "Capped Crusader" have a higher jump and slower decent, weaker than Bunny Luigi's glide, though.
cyberkid
7th January 2009 - 12:08 PM
QUOTE (Phoenix Wright @ Jan 5 2009, 03:20 PM)
| QUOTE (Shard @ Jan 4 2009, 06:59 PM) |
| QUOTE (cyberkid @ Jan 4 2009, 06:45 PM) | | No, I mean like Sonic Adventure type level-up items. |
Elaborate.
|
Basically, what Cyberkid meant is this.
Each character has some of their own unique levels that only they can play, and no one else. The story is perfectly fine, as they play their unique levels in the same spot of the story.
In some levels/unique levels, each character has several upgrades that appear in a circle. Here are some:
Sonic:
Magic Gloves
Light Shoes
Bounce Bracelet
Flame Ring
Ancient Light
These do several things, like:
Pick up Enemies
Allow you to dash through a line of rings quickly
Bounce up and down (Sonic's Ground Pound in MKF) - Bounce Bracelet
Covered in flames when Sonic somersaults
And such.
This stuff is only in SA2, though.
No, it was in SA1 first and was carried over to SA2.
Also, you didn't explain that very well...
Mr. Trotsky
7th January 2009 - 01:21 PM
Eh.
There's not much i can explain, Cyber. And by "this stuff is only in SA2", i mean the items, not the upgrades.
Besides, upgrades are upgrades. You find them and you get upgraded.
cyberkid
7th January 2009 - 02:01 PM
| QUOTE (Phoenix Wright @ Jan 7 2009, 12:21 PM) |
Eh.
There's not much i can explain, Cyber. And by "this stuff is only in SA2", i mean the items, not the upgrades.
Besides, upgrades are upgrades. You find them and you get upgraded. |
But the items arent just in SA2! That was the whole reason I corrected you!
Ah well... The point's across, that's all that matters.