Wow everything went at 100 miles per hour, so ok...
I've only talked about the first phase of the Lavos battle because I think it might be best to work one at a time. Once we have all the necesary planning, we should post vids and stuff for the outer core as well as sprites and real mockups for this one. So as to leave each one of them settled and ready to code (which by the looks of these posts will be in no time).
So on with it...
**************************************************************
A few questions:
Side or front battle?And, if its a side battle:
.
Use the sprites from the lavos larva as a base to build the lavos sprite?.
And, should there be a moving plaform?Basically where would lavos be? Definetly not both, and you don't fight the lavos jrs. Throwables are something else entirely...
(my vote is as I said, is lavos should be in the back like in CT)
**************************************************************
Now some ideas...
DifficultyThis is lavos, I think he had quite a bit of respect for a good reason (yep now who didn't try to kill lavos the first time he appeared and found himself fighting for a very very long time until you ran out of items, mp and eventually hp, he was BIG bully haha). So nope, I don't think he should be whimpy at all. That means not losing a life in a battle in all phases would be a future challenge possiblity (yeah, and those AI's from nagiwazushi are the ticket to Lavos big time frag mahem, great find man)
ThrowablesI believe they should just be skinned shyguys, that means if they touch you they hit you but you can carry them with enough ease to keep focused on Lavos's attacks. The idea of skinning them as lavos larvae (or babys) is one, but yup there is plenty to choose from. Be specific guys which ones do you like?
Attack announcementsRather than give a text announcement (in an action game you don't want to read in the middle of a boss fight) I suggest making sounds. For example for the Rain of the Heavens attack I suggest a sound similar to the one you get from letting out gas from a stove for too long before you actually turn it on (or some other fire sound), before the attack itself beggins. That way you percieve it even if you are mostly focused on a part of the screen...
CodingDon't worry about it guys, what we need is the level's/boss's dinamics then sprites and mockups and finally coding. Once v 0.3 is out, devs will have more time and if they can't spare time I promise to help out coding by then (I'm still trying to learn more GM, but after going through Fortran, C, Matlab and Assembly I'm not that scared of GM). In any case, I really think they'll give us support! First though, we need to have a very definite idea so they can devote all their efforts to program (or more likely debugging, seriously I learned that when doing the beer level not to mention when I learned the other stuff I just said).
And now for something completely different
*************************************************************
Lavos's attacks...
(I'm going informal here but you all know the names)
Needle attackOk, so I think this attack could be vertical just like chrono trigger however...

When the needle falls it damages a part of the platform, making it harder to attack lavos and depending on the rain attack provides fewer shelter. This attack could use the AI given before (I have another idea but will post it seperately, first lets decide this part).
Rain attackOk 2 choices, pouring rain or fireballs dropping from the sky:
Choice 1, "pouring rain"The rain doesn't pour, its scattered like in CT but comes down at the same speed as CT's and is too fast to dodge. You need the platforms to have shelter from the rain (yup an umbrella). As I said the diagram is exaggerated just to give an idea of how it would go, and the grey boxes are safe zones (below plattforms).
Choice 2, "Fireballs dropping from the sky"Basically you need to dodge the fireballs, kind of like certain Dracula fights in Castlevania. They are slow and few so its basically just reflexes rather than strattegy. This would make the fight easier, however in this case I suggest that platforms don't give you cover.
Chaos attackAlso two choices...
Choice 1, "portable hole"This seems to be the less liked idea, but before we discard it I want tomake sure its understood. this is a very simple idea, the floor vanishes and when you fall you get outside the room or screen so you basically die.

This idea is a way of balancing the fact that you need those platforms to protect you from the rain and so you must put attention to what lavos is doing before you decide what to do (but you better decide quickly).
So in this way you'd go:
Should I try and fool him so he doesn't damage the platform?
Or jump to a platform before the floor is gone?
Or get below a platform and take cover?
All this while you are trying to get a skinned shyguy to thow or just dodging himChoice 2, "Control reversal"As for the control reversal idea, a similar effect to fog could fill the screen and reverse controls as you said, but not inflict damage. That would make it very hard but not unfair (and I think fun too). Plus it would be a great visual !

I can imagine it starting as a small circle in the middle of the screen that grows until it covers all of it (as I said this has to be semi transparent so you still see everything) then just vanishes. As for how long well I think it could be as long as in CT (yup back to the reference).
In this case platforms are again not very important, however if they provide shelter from the rain the central platform could be near the top of the screen so as to provide easier access to lavos.
*************************************************************
Ok so basically, for the 1st phase of lavos:
*Is lavos at the back or side?
*Do you prefer to have a visual cue for his attacks or a sound (can you read in a boss fight even when zoning out on a part of the screen, do you want to help people with sound problems)?
*What skin do you want for the shyguy, or do you want a different enemy type alltogether (as a throwable)?
*Do you want to use strategy or reflexes for the rain attack?
*Do you want to make the chaos attack deadly (best with a strategic rain attack) or change the control of the main character?
-If its strategy then the needle attack breaks the platforms
*Do you want save points or is a light hearted lavos more you're stile?
(ok I know I shouldn't impose, but this is my attempt at hummor)
*Should lavos's mouth throw fire (well not mouth but near it)?
My opinion is
*Back
*Sound cue
*Shiguy, lavos larva skin is fine but any from his battle will do
*Both are ok, I choose strategy in case the chaos attack is deadly if not I think we should add the mouth fire throwing attack cause otherwise lavos is a sitting duck (expect for the needles).
*Save points, lavos is supposed to be one really mean guy
*Only if the rain attack is reflex based.
*******************************************
Last thing guys; I think were doing great, lavos is going really fast!
Anyway, I believe this stuff should be settled so we can start spriting him making a small scale playable level (a playable mockup, and that I can certainly do) and focus on the outer core.
As for the inclution in other levels, backsotry and such, I suggest to take it easy. I really like canadiansaiyan's idea about him coming up from the earth but we can tackle that when all else is done. At the speed these things are going it shouldn't be that long anyway
Also as for devs, if we build it they will come...