EvilMariobot
25th January 2009 - 08:58 PM
QUOTE (theused @ Jan 25 2009, 10:52 PM)
Sorry but, who's Phanto 0_o?
Psychopath
25th January 2009 - 09:01 PM
| QUOTE (Obreck2 @ Jan 25 2009, 09:42 PM) |
| Its not solid in MKF. It was solid in SMB2, but I decided it was too much of an annoyance. |
ah, so you can't trap enemies between a key and a wall now?
I used to like trapping the enemy spawn point so I wouldn't need to worry...
oh well
Theused
25th January 2009 - 09:07 PM
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooohhh
I know Phanto
Obreck2
25th January 2009 - 10:34 PM
Theused
25th January 2009 - 10:43 PM
Holy shit. Awesome.
The Qu
25th January 2009 - 10:50 PM
Coding question: Would it be possible to set up the Rocket as an exit of a level? Or, more precisely, a hidden exit.
AuraLancer
25th January 2009 - 10:58 PM
| QUOTE (Obreck2 @ Jan 26 2009, 12:34 AM) |
| The Smb2 Rocket is ready. It does what it did in Smb2. |
Oh yes, that's excellent.
Texanfan27
25th January 2009 - 11:24 PM
The rocket is going to add a whole new degree of levels likly, I can see it already being used by the dozens in the SHUMPS world and Halo World {and maybe demon world} alone
Obreck2
26th January 2009 - 02:54 AM
Original Mario Bros style POW block:
This POW is activated by being hit from below like a ? brick. Also while it can not be carried or moved it can be used 3 times. These blocks will likely see use in areas where you might fend off waves of enemies in a contained room. Such as the 2 flood battle rooms in the Library:



That coin things in the shots is an enemy money drop. The Mario Bros style POW blocks flash color and grow smaller with each use.
MONEYMAN
26th January 2009 - 05:45 AM
I was about to code SMW colored keys... Anyways, would it be possible to make POW blocks only hurt enemies on the ground?
ancara
26th January 2009 - 10:34 AM
this looks amazing.
I also saw the rupees in those pics.
When you do get a basic rupee-shop system done, can ya show us eet, so we can see how it'll work?
Oh, and I can't wait to see what ya do next. :3
Player Two
26th January 2009 - 10:49 AM
You're on quite the roll since the last updates from awhile ago. More and more items means level designers can get more creative, especially with items like the rockets. I take it you're going for as much SMB2 items as possible at this rate right?
Psychopath
26th January 2009 - 02:47 PM
Rocket Ships=badass
I can't wait to see all these new updates implemented in-game (SP!)
Obreck2
26th January 2009 - 03:14 PM
Sonic monitors now use slightly smaller sprites, the Sonic 3 style was just a bit too big.
BEFORE:
AFTER:
This will the last item change I will be doing for a while. Now I'm going back to my classified WIP.
Das
26th January 2009 - 05:12 PM
| QUOTE (Obreck2 @ Jan 26 2009, 02:14 PM) |
Sonic monitors now use slightly smaller sprites, the Sonic 3 style was just a bit too big.
This will the last item change I will be doing for a while. Now I'm going back to my classified WIP. |
Looks way better with the small ones now,especially with a character standing next to them.
Good job on all the updates Obreck,can't wait till I can see them in-game.
Hyper Shadic
26th January 2009 - 07:00 PM
This is some very good work Obreck! The rockets look great, i cant wait to test them(Hopefully in the next MKF version).
Theused
26th January 2009 - 07:42 PM
Wow I love the new Sonic Monitors!
Clark
26th January 2009 - 08:38 PM
The rockets are a pretty nice addition to the game.
Shodian
27th January 2009 - 06:04 PM
An excellent job once again Obreck, I am eger to see what you unvail next. And I wouldn't mind asking you some Game Maker Language questions in the future if you have time.
Angelic Moon
27th January 2009 - 06:32 PM
This stuff looks nice. I like that some other things are coming in here.
Pouncer
28th January 2009 - 12:05 AM
I like the new art for the sonic monitors, can't wait to see what your classified WIP is.
Calvan
7th February 2009 - 04:23 PM
B-E-A-utiful!
TheBlackKnightman
7th February 2009 - 04:26 PM
You necroed.
Calvan
7th February 2009 - 04:30 PM
| QUOTE (TheBlackKnightman @ Feb 7 2009, 03:26 PM) |
You necroed. |
It was still on page 1.
Of all the forums i've been on. Necroing was usually pulling something off page 2.
I'm sorry.
ZeroFollower0
7th February 2009 - 04:32 PM
you didnt necro if you necroed the last post would have to be 4 months old. so you are safe
Calvan
7th February 2009 - 04:36 PM
| QUOTE (ZeroFollower0 @ Feb 7 2009, 03:32 PM) |
| you didnt necro if you necroed the last post would have to be 4 months old. so you are safe |
Thats what i'm saying.
I take it some people are just out to start drama.
Anyway as not to totally derail the topic.
Perhaps the SMB2 mushroom should have a poison counterpart.
It would be a nasty suprise especially for toxic toadstool zone.
Dvv402
7th February 2009 - 05:14 PM
| QUOTE (TheBlackKnightman @ Feb 7 2009, 07:26 PM) |
You necroed. |
JESUS CHRIST THAT WAS EVEN A NECRO!
Xavier Genisi
7th February 2009 - 05:18 PM
Everyone just shut up and stop posting about necroposting. If you look at the rules, you would see that you should just stop posting about the obvious and just inform the goddamn mods to take care of it. Quit acting stupid over a single goddamn post, all of you.