Damn shame you abandoned it then. =[
Actually I didn't abandon the idea. Still want to do it sometime. The engine in the video is toast though. Its a grand mess and all its progress would be better off remade.
Funny, if I decide to make it with GM I'd likely use on of various open source Sonic engines as a base, just for their often outstanding collision. Everything else could just be worked in.
Then there's still a reason to wake up in the morning!
I just went out and bought symphony of the night again for the ps1.
This topic has renewed my love for castlevania.
VeteranPortal
16th February 2009 - 10:02 PM
Interesting Judgespear...
One question... is there any change in jump ability when Mario yells in this game?Or does he just do it ramdomly will no change in jumping ability.
AdminJS
16th February 2009 - 10:45 PM
| QUOTE (Newportal 2009 @ Feb 16 2009, 10:02 PM) |
Interesting Judgespear... One question... is there any change in jump ability when Mario yells in this game?Or does he just do it ramdomly will no change in jumping ability. |
Mario jumps one block higher when he yells. He can do a high jump when you press Up+Jump.
Fabled Chef
18th February 2009 - 10:49 AM
I tried that OpenBOR Castlevania game. It's got its kicks, but still suffers from the biggest problem Beats of Rage has: The developers don't test enough. Seriously, I've played three good Beats of Rage games out of the 50+ they have on lavalit, and they were all by the same guy, and they were all Splatterhouse games.
TheBlackKnightman
18th February 2009 - 12:46 PM
Why doesn't cntrl + y work?
Fabled Chef
18th February 2009 - 02:18 PM
| QUOTE |
(Blaze Hedgehog) Dude, I don't know what the last demo was like because Game Maker really hates my system it seems, but this demo feels like a mess. It really, really feels like you're overextending yourselves to make a game that is way, way over your heads. Considering how weirdly awesome early videos of this looked, now it just feels like you're trying to do way too much and the game is suffering for it. I get the sensation that this game is going for quantity over quality.
Ignoring how choppy Mario moves (I blame GM - I doubt thats your fault), the inconsistency between levels throws me off a lot. I get that when you have Mario visiting Doom's Space Station, Halo's Ringworld and Megaman's stuff you'll have visual inconsistency, but even between the Mario-themed levels everything wildly changes. Suddenly Goombas look completely different, coins look (and sound) completely different, you have sprites from different games and different artists together that seem to be clashing wildly... just a general "throw something at the wall and see if it sticks and even if it doesn't stick very well we're going to keep it anyway" mentality.
I get that the Mario game I made probably isn't much better, but that was also four or five years ago and I've learned a considerable amount since then. Just know that I'm not trying to be insulting, I'm not trying to be rude, I was just really interested in this game and that interest is rapidly dwindling. |
Wow, what a dick.
AuraLancer
18th February 2009 - 04:55 PM
Honestly, I think he has a point, and that particular quote didn't seem that hot-headed to me.
I would enjoy a little more consistency with this game, but it obviously doesn't bother me to the point that I lose interest.
This game WILL be awesome when it is finished, and I will be proud to have contributed to it.
Fabled Chef
18th February 2009 - 05:02 PM
He's complaining that someone tried something different. Also, I think the game looks fairly consistent inside of its respective worlds, so I don't really see what he's complaining about.
Basically he's become an "OMG THIS ISN'T MARIO UR GAY" type, just more articulate.
AdminJS
18th February 2009 - 08:05 PM
| QUOTE (AuraLancer @ Feb 18 2009, 04:55 PM) |
Honestly, I think he has a point, and that particular quote didn't seem that hot-headed to me.
I would enjoy a little more consistency with this game, but it obviously doesn't bother me to the point that I lose interest.
This game WILL be awesome when it is finished, and I will be proud to have contributed to it. |
The statement is hypocritical because in his own fangame, Super Mario Blue Twilight, Goombas also change appearance and he has a Sonic level and a Castlevania level there too. He just seems to be forcing his views on our project, and trying to wave his "four or five years" of game-making experience in our faces. Obreck and I have a COMBINED 27 YEARS of game making experience, but we do not go around forcing our views on other people's projects.
I admire his work, but he clearly has a different view on how to make games than we do. He does not seem to respect that people try different things.
AuraLancer
18th February 2009 - 10:22 PM
Okay, I figured I wasn't getting the whole story based on everyone's reactions to his comments. Maybe he's just jealous, then?
Obreck2
18th February 2009 - 10:30 PM
Here's another promising CV fan game I found:
Fabled Chef
19th February 2009 - 11:19 AM
I saw that one awhile ago. It did look cool, but I don't think it's done.