AdminJS
5th April 2009 - 04:15 AM
Conceptual impression:

Once I get master source duties, and after v0.3 is released, I will work on merging in Yoshi from Hello's newest engine into MKF.
One thing I cannot do is give Yoshi his SMW mechanics. Putting his SMW mechanics into MKF would break the game. Here's what I'll do to Yoshi once I merge him in to MKF:
*Give him Yoshi's Island sprites. I will also separate his colored parts so that I'll be able to make Yoshis of any color instead of just green.
*Severely limit what kinds of enemies he can eat. First, I will make use of a new enemy tier system that Obreck is making to denote what Yoshi can and cannot eat. This means Yoshi cannot eat Covenant Elites, Birdos, Mousers, or anything that requires multiple fireball hits to kill. Second, enemies will have a special flag that makes them immune to Yoshi's tongue. That means he cannot eat enemies like Bob-Ombs, Spinys, Covenant Grunts, any Metal Slug enemy, and so on. He can eat cheap spawn enemies like Goombas, Bydo ships, and so on.
*EDIT: With enemies he can eat, he will convert them into Eggs and throw them at enemies. There will be an Yoshi's island aiming cursor to aim Egg Throws.
*Yoshi can catch certain projectiles with his tongue and spit them back at enemies. For example, he can slurp up Covenant Plasma Grenades and spit them back at enemies.
*
Landing on spikes will dismount the rider from Yoshi and hurt the rider. There will never be a level where there is a vast field of spikes/Munchers without a Starman or moving platform.
*Getting hit while riding Yoshi will send him running and hurt the rider.
*Yoshi will gave any character Mario's stomping power. This means that If Arthur is riding Yoshi, then they can stomp Goombas but will get hurt if they try to stomp a Spiny.*EDIT: Yoshi will give players a free hit (no powering down) if knocked off Yoshi. He will also walk on hazards (lava still kills). Yoshi grants any character spinjump power. My first draft of this proposal would have made Yoshi severely handicapped.
Yoshi will be a temporary powerup in a level, like the Stomp Boots and Life Jacket. That means that Yoshi will be gone when:
*You clear a level.
*You run into the Pluton Fly thief, in which case he will kidnap Yoshi away.
No existing level will be retooled to handle Yoshi. Upcoming levels will make use of Yoshi, if the level designer chooses.
LKA
5th April 2009 - 04:31 AM
| QUOTE (JudgeSpear @ Apr 5 2009, 03:15 AM) |
| No existing level will be retooled to handle Yoshi. Upcoming levels will make use of Yoshi, if the level designer chooses. |
If he's being re-balanced as much as he is, couldn't he fit into some older levels though?
Nathaniel607
5th April 2009 - 04:34 AM
Sorry, but theres some stuff here that I just can't agree with. Although I do apreciate that it's your choice, I just don't see how yoshi broke the game. The ability to walk on those plant things was always just a brilliant way to get a key-and-lock puzzle (oh no, how will I ever get to the exit! *GASP* it's Yoshi!), and although I do see how leaving this ability in may break some parts of the game, had yoshit been allowed in all parts of the game, I don't see what he could do wrong in levels designed for him. I also don't see how what him eating spiky enemies will in any way - it's his main power! Also, the whole spin jump thing, I guess I can see that that may break the game in some areas, but I do not see how it broke SMW in any way.
I just don't think I'll ever get over riding yoshi and not being able to jump on spinys, it's just crazy! Can't you at least make it so if your mario riding yoshi, you have the spinjump thing, considering Mario can do it already? (but not while riding yoshi)
Actually, if Yoshi is just a temporary powerup, I really don't see why you can't leave all of these abilities in, and make him a kind of key-and-lock item, sure, he may be overpowerered, but if you know which levels he's going to be in, you can just rebalance them!
Anyways, that's just my 2 pence. And don't worry, I realise it's your choice, I mean, at least yoshis in the game.
AdminJS
5th April 2009 - 04:40 AM
Nathaniel: SMW is tailored to Yoshi, hence all the key puzzles and such. MKF is not. So in order for Yoshi to be put in MKF, he has to be nerfed significantly. Sorry, but I exercised the idea of keeping Yoshi like his SMW version, but it would be broken in MKF.
I will model Yoshi after his Yoshi's Island Version. He will even be able to make and throw eggs to make up for his nerfing of other aspects.
Nathaniel607
5th April 2009 - 04:43 AM
| QUOTE (JudgeSpear @ Apr 5 2009, 11:40 AM) |
Nathaniel: SMW is tailored to Yoshi, hence all the key puzzles and such. MKF is not. So in order for Yoshi to be put in MKF, he has to be nerfed significantly. Sorry, but I exercised the idea of keeping Yoshi like his SMW version, but it would be broken in MKF.
I will model Yoshi after his Yoshi's Island Version. He will even be able to make and throw eggs to make up for his nerfing of other aspects. |
I kinda get what your saying, but how would yoshi break levels that have been designed for him? I can see how it would be game-breaking if he was allowed in any level, but... meh.
Also, throwing eggs, do you mean he will be able to eat enemies and then make eggs, or just throw eggs whenever he wants? And also, assuming he makes eggs by eating enemies, (which I'm guessing is the case) will there be egg blocks?
VeteranPortal
5th April 2009 - 04:46 AM
| QUOTE (JudgeSpear @ Apr 5 2009, 10:40 PM) |
| I will model Yoshi after his Yoshi's Island Version. He will even be able to make and throw eggs to make up for his nerfing of other aspects. |
That alone is worth the nerfing.
Though I have a few questions.
Can Yoshi eat keys like in SMW and allowing you to access doors while he still has the key in his mouth or does he have to spit it out for you to get the key hole?
Is he allowed to eat keys in the first place?
Does this applies to all locks (Zelda 2, possible SMW locks, locked doors)?
AdminJS
5th April 2009 - 04:47 AM
| QUOTE (Nathaniel607 @ Apr 5 2009, 04:43 AM) |
I kinda get what your saying, but how would yoshi break levels that have been designed for him? I can see how it would be game-breaking if he was allowed in any level, but... meh.
Also, throwing eggs, do you mean he will be able to eat enemies and then make eggs, or just throw eggs whenever he wants? And also, assuming he makes eggs by eating enemies, (which I'm guessing is the case) will there be egg blocks? |
Because areas with Yoshi will have available the option of NOT using Yoshi to clear it. Yoshi would be needed to access some secrets, but that's about it.
I decided to let Yoshi give the player a free hit without powering down, and walk on spikes. He's temporary after all. Still, he will be limited as to what enemies he can eat (i.e. no Spinys).
Yoshi will make Eggs out of enemies he eats.
Newportal: I don't know how Yoshi truly behaves in Hello's engine, but I do know that in HME3 and MKF, you can kick keys at keyholes to activate them. I'll probably have Yoshi spit keys at keyholes to activate them too. I've yet to see how it'll work for Zelda gates, etc.
Nathaniel607
5th April 2009 - 04:54 AM
Ah, okay, I get that.
Also, in the OP, you said that it was game breaking the Yoshi in SMW could give Mario an extra spin jump, but you didin't mention what you were going to do about it. I'm assuming that means no boost-jump?
Finally, what do you think about giving Mario spin jump esque powers while riding Yoshi? It's just weird, because without that, it's kinda making Mario weaker...
I think I'm starting to get why you nerfed him, although I do hope that he will still be used for secrets in the game!
AdminJS
5th April 2009 - 04:59 AM
| QUOTE (Nathaniel607 @ Apr 5 2009, 04:54 AM) |
| Also, in the OP, you said that it was game breaking the Yoshi in SMW could give Mario an extra spin jump, but you didin't mention what you were going to do about it. I'm assuming that means no boost-jump? |
I made some changes, reflected in the first post:
With enemies he can eat, Yoshi will convert them into Eggs and throw them at enemies. There will be an Yoshi's Island aiming cursor to aim Egg Throws.
Yoshi will give players a free hit (no powering down) if knocked off Yoshi. He will also walk on hazards (lava still kills). Yoshi grants any character spinjump power. My first draft of this proposal would have made Yoshi severely handicapped.
tails12
5th April 2009 - 05:12 AM
I've always wondered how Yoshi was going to play in MKF. I think the current set-up is more balanced than overpowered. If Yoshi did have a lot of his SMW mechanics, that would be broken, especially for flight. I can remember how in SMW when Mario or Luigi had a cape, you could just run to max speed and soar throught a lot of a level, if there weren't any puzzles or Yoshi eating a blue Koopa shell, giving him flight for a short time. I like this current set-up and see what comes out of it.
Nathaniel607
5th April 2009 - 05:23 AM
Awesome!
So does that mean Yoshi just dissapears when you get hit?
I'm really looking foward to seeing Yoshi in-game!
AdminJS
5th April 2009 - 05:34 AM
| QUOTE (Nathaniel607 @ Apr 5 2009, 05:23 AM) |
| So does that mean Yoshi just dissapears when you get hit? |
No, Yoshi will run away like a pansy when hit, just like in SMW. You can catch him and ride him again.
KoS3ds01
5th April 2009 - 08:25 AM
Do you think we'll be able to use yoshi's template for other rideable characters, such as Ecco for Tides of Terror?
Mini-Yoshi
5th April 2009 - 09:30 AM
| QUOTE (Nathaniel607 @ Apr 5 2009, 03:34 AM) |
| I just don't see how yoshi broke the game. |
Its the fact that if Yoshi ate everything, it would make the game easier. If you were able to have Yoshi in, lets say, Covenant Assault, you would need to tone him down so the battle with the Elites at the end would be harder. If Yoshi ate everything, it would make the game easy.
I have some questions though, if the dinosaur ally was in a level with Flood, if he ate the said Flood, would Yoshi get sick? Also, will Yoshi have his Yoshi's Island, SMW, or Mario Sunshine swimming mechanic?
Overall Yoshi's still going to be awesome
TheomanZero
5th April 2009 - 09:53 AM
| QUOTE (JudgeSpear @ Apr 5 2009, 03:15 AM) |
| *Give him Yoshi's Island sprites. I will also separate his colored parts so that I'll be able to make Yoshis of any color instead of just green. |
Would it be possible for Yoshi to have his Yoshi's Island DS sprites instead, or are those too big?
Poppants
5th April 2009 - 10:26 AM
This sounds like it's going to be pretty awesome. Wario kicking everyone's ass on a Yoshi? I can't wait.
...
Suggestion of sorts:
Because MKF isn't really tailored for Yoshi, and in many levels it would break the game, would it be an all right idea for having access to him in mostly all levels (with the exception of some, and the SHMUPs ones, through the Coalition HQ) as some sort of end-game bonus? I think that'd be kind of nice, but I'm not sure how practical it would actually be to make, so this might be an incredibly stupid idea.
...
Anyway, Yoshi! The YI mechanics definitely look like something I'll be looking forward to. Can't wait.
cyberkid
5th April 2009 - 01:52 PM
With all these abilitys, I could see a Yoshi making the jump to secret character.
Anyway, it sounds like fun!
keiang
5th April 2009 - 01:59 PM
We need sprites for he Coalition riding Yoshi, don't we?
(No I'm not offering, I need to finish Tengu Man and Overdrive Ostrich)
Mini/Medium Yoshi: I think he'll have the SMW swim mechanic, thats the one most players (Mario, Luigi, ...) are using.
Del
5th April 2009 - 02:03 PM
| QUOTE (keiang @ Apr 5 2009, 12:59 PM) |
We need sprites for he Coalition riding Yoshi, don't we? (No I'm not offering, I need to finish Tengu Man and Overdrive Ostrich)
Mini/Medium Yoshi: I think he'll have the SMW swim mechanic, thats the one most players (Mario, Luigi, ...) are using. |
They said Yoshi will be gone when you clear a level or he gets kidnapped, so, no map sprites needed.
keiang
5th April 2009 - 02:34 PM
Actually, I was refering to the coalition sitting down and riding on him in-stage, I totally forgot about the... lack of... need for... map sprites... yeah. Did I word that right?
Del
5th April 2009 - 02:41 PM
| QUOTE (keiang @ Apr 5 2009, 01:34 PM) |
| Actually, I was refering to the coalition sitting down and riding on him in-stage, I totally forgot about the... lack of... need for... map sprites... yeah. Did I word that right? |
hahahahaha, sorry sorry, I read that too fast, that was dumb.
Yeah, I think those sprites can be built/edited from the flag/pole sprites, just edit the legs and perhaps the hands.
AdminJS
5th April 2009 - 02:43 PM
| QUOTE (keiang @ Apr 5 2009, 01:59 PM) |
We need sprites for he Coalition riding Yoshi, don't we? (No I'm not offering, I need to finish Tengu Man and Overdrive Ostrich) |
For now, we'll use the Flagpole animations as the riding animations. Most characters' Flagpole animations will work well as riding animations. Some will be edited.
Here's a preview:
Nathaniel607
5th April 2009 - 02:47 PM
QUOTE (Medium-Yoshi @ Apr 5 2009, 04:30 PM)
| QUOTE (Nathaniel607 @ Apr 5 2009, 03:34 AM) |
| I just don't see how yoshi broke the game. |
Its the fact that if Yoshi ate everything, it would make the game easier. If you were able to have Yoshi in, lets say, Covenant Assault, you would need to tone him down so the battle with the Elites at the end would be harder. If Yoshi ate everything, it would make the game easy.
I have some questions though, if the dinosaur ally was in a level with Flood, if he ate the said Flood, would Yoshi get sick? Also, will Yoshi have his Yoshi's Island, SMW, or Mario Sunshine swimming mechanic?
Overall Yoshi's still going to be awesome
1. I said broke the game, as in, how he broke SMW.
2. No... because Yoshi won't be allowed on all levels, only some, read the OP.
mr3urious
5th April 2009 - 02:52 PM
I think Mario, Luigi, Sonic, and Tails should get opposite-colored Yoshis.
Del
5th April 2009 - 02:57 PM
QUOTE (Green Walrus @ Apr 5 2009, 01:43 PM)
| QUOTE (keiang @ Apr 5 2009, 01:59 PM) |
We need sprites for he Coalition riding Yoshi, don't we? (No I'm not offering, I need to finish Tengu Man and Overdrive Ostrich) |
For now, we'll use the Flagpole animations as the riding animations. Most characters' Flagpole animations will work well as riding animations. Some will be edited.
Here's a preview:
I edited Sonic and Arthur's sprites. The rest look fine. Sonic and Arthur had both legs on the same side and they looked very weird. I hope this helps:

And Wario needs 2 Yoshis lol.
EDIT: changed the picture, I forgot the outlines in Arthur's leg
Ultimate Gamer
5th April 2009 - 02:58 PM
| QUOTE (Green Walrus @ Apr 5 2009, 01:43 PM) |
Here's a preview:
|
Dear Lord look at Wario!

Poor Yoshi....... Anyway, yeah. They look good so far. Can't wait to see him in action.
tails12
5th April 2009 - 03:01 PM
Those look good Del. Poor yellow Yoshi, how can you sustain Wario's weight on you?
AdminJS
5th April 2009 - 03:02 PM
You're right. It looks better with opposite-colored Yoshis for Mario, Luigi, Sonic, and Tails.

Del, update your edits with this new pic.
And...
| QUOTE |
| And Wario needs 2 Yoshis lol. |
This is quoted for epic lol.
KoS3ds01
5th April 2009 - 03:03 PM
Hey JS, sorry to reask my previous question (I never got an answer), but do you know if we'll use the yoshi template/system for other rideable characters, such as Ecco for Tides of Terror?
keiang
5th April 2009 - 03:06 PM
| QUOTE (Kael @ Apr 5 2009, 01:57 PM) |
I edited Sonic and Arthur's sprites. The rest look fine. Sonic and Arthur had both legs on the same side and they looked gay. I hope this helps:

And Wario needs 2 Yoshis lol. |
Well, not exactly gay, they were just riding the same way females are supposed to, as opposed to the male way. Also, wasn't Arthur going to have his sprites redone anyway?
AdminJS
5th April 2009 - 03:06 PM
| QUOTE (kingofsupaht3ds01 @ Apr 5 2009, 03:03 PM) |
| Hey JS, sorry to reask my previous question (I never got an answer), but do you know if we'll use the yoshi template/system for other rideable characters, such as Ecco for Tides of Terror? |
The inclusion of Yoshi will open the floodgates for many ridable vehicles and animals, so yes.
Yes, We can make a ridable Ecco the Dolphin. There will be ridable Metal Slug tanks and Halo vehicles like the Warthog and Ghost.
keiang
5th April 2009 - 03:13 PM
What colors will Roll's, Samus's, Vile's, Classic Mario's, ect., ect. be?
And will the color powers (red=spitfire of all koopa shells) be included?
KoS3ds01
5th April 2009 - 03:16 PM
Sweet! Thats gonna make Tides of Terror more fun!
Del
5th April 2009 - 03:46 PM
Lol you guys go so fast.
Updated, also I noticed there was a white dot on the top, between some of the yoshi's eyes. Fixed it.

Edit: fixed again some pixels I forgot
TheomanZero
5th April 2009 - 05:58 PM
Could we edit the sprites a bit to give Wario a "husky" Yoshi?
(And is that a "no" on the YIDS sprites?)
Mini-Yoshi
5th April 2009 - 06:13 PM
QUOTE (TheomanZero @ Apr 5 2009, 04:58 PM)
Could we edit the sprites a bit to give Wario a "husky" Yoshi?
(And is that a "no" on the YIDS sprites?)
Better yet, give Wario this Dude. Chief Yoshi from Paper Mario.

EDIT:
| QUOTE |
What colors will Roll's, Samus's, Vile's, Classic Mario's, ect., ect. be?
|
I can say that Classic Mario's would be 8-bit, Vile's would probably be purple, and Samus' would be brown or dark orange
Theused
5th April 2009 - 06:40 PM
Oh my god! This is so amazing, warthogs and ecco the dolphin? This is eppic!
keiang
5th April 2009 - 07:48 PM
| QUOTE |
| I can say that Classic Mario's would be 8-bit, Vile's would probably be purple, and Samus' would be brown or dark orange |
Well, I was kinda thinking if we got custom colors, we'd need new powers (if we're doing this SMW style with color=different power. You know, green=normal, red=shoots fire out, blue=grows wings, yellow=can stomp, ect.), but that all depends on if we're including powers. If we aren't than it doesn't really matter though

.
EDIT: Keiang you forgot the first "[QUOTE]" when you quoted, so I put that in for you.
Theused
5th April 2009 - 08:00 PM
The yoshis should have different abilities like in SMW, for example Mario's Yoshi could spit fire balls when spitting out an inhaled enemy, wario's yoshi would turn into an ultra heavy yoshi; after inhaling an enemy the yoshi's jump would act like a pow block. Theres so many more possobilites. This also adds to the diversity of the characters.
Oh and

EDIT: Better yet:
Supnitle
5th April 2009 - 08:28 PM
| QUOTE (SpaceTheused @ Apr 5 2009, 07:00 PM) |
The yoshis should have different abilities like in SMW, for example Mario's Yoshi could spit fire balls when spitting out an inhaled enemy, wario's yoshi would turn into an ultra heavy yoshi; after inhaling an enemy the yoshi's jump would act like a pow block. Theres so many more possobilites. This also adds to the diversity of the characters.
Oh and
 
EDIT: Better yet:
|
better yet

Also I think wario riding a regular yoshi just with it struggling and sweating would be fine, without requiring custom spriting chief yoshi or an out of place buffalo
Theused
5th April 2009 - 08:35 PM
True, besides how would a Buffalo come out of the block? Yoshi enters by hatching through an egg. It would be cool though if you hit a P-Switch and a buffalo runs at you making Wario land on it and riding it. Eh, it should be an easter egg at the least.
Ultimate Gamer
5th April 2009 - 09:13 PM
Bloodgrey
6th April 2009 - 01:12 AM
| QUOTE (Kael @ Apr 5 2009, 11:46 PM) |
|
Better with color swap.
Mario: Green
Luigi: Red
Sonic Orange
Tail: Blue
Wario: Boshi
Link: Yellow
Arthur: Black or White (no Jacko pun intended)
So, can we consider that the denied different yoshis for everybody could be now accepted, or what?
Del
6th April 2009 - 01:16 AM
Hmm, weird, I uploaded the new image and the link imageShack gave me was the same from the previous one, anyway, here's the one I edited.
Das
6th April 2009 - 01:22 AM
QUOTE (Green Walrus @ Apr 5 2009, 02:02 PM)
| QUOTE |
| And Wario needs 2 Yoshis lol. |
This is quoted for epic lol.
Quoted again for more epic.
mr3urious
6th April 2009 - 08:08 AM
I second Chief Yoshi for Wario, but keep him yellow.
The Swordsman
6th April 2009 - 12:10 PM
yeah yoshi will be more than one level!

So far this sounds really good but, I think you should be able to keep yoshi but oh well.
anyways wario should get boshi, and I don't support the yoshi as secert character.
Finaly will yoshi be in ver 3.0?
Spazzy_D
6th April 2009 - 12:15 PM
| QUOTE (tcox @ Apr 6 2009, 11:10 AM) |
yeah yoshi will be more than one level! So far this sounds really good but, I think you should be able to keep yoshi but oh well. anyways wario should get boshi, and I don't support the yoshi as secert character. Finaly will yoshi be in ver 3.0? |
I have never supported anything as much as I support Boshi. ANYTHING.
AuraLancer
6th April 2009 - 12:24 PM
Regardless of what you decide, I think the Yoshi that Wario rides should NOT be happy.
EDIT: Regarding who the Yoshi is and what color they are, I mean.
AdminJS
6th April 2009 - 12:24 PM
At this point, there will be no custom Yoshis for characters. Just having different colors of Yoshi will be a monumental task to code into the game. Having Boshi or a custom-sprited Chief Yoshi would be unnecessary extra work on us. Wait until the Yoshi system is in, then we can evolve it further.
sudtrap
6th April 2009 - 04:18 PM
Awww And I was suggest that you give Wario his motorcycle instead of the yoshi.
Also, some characters really don't make sense riding Yoshis.
Specifically, Samus Aran. Why would she want a mount? (Vile and Zero are also strange. Actually, Sonic riding one is a bit odd too)
Mr. Trotsky
6th April 2009 - 04:38 PM
QUOTE (Das @ Apr 6 2009, 12:22 AM)
| QUOTE (Green Walrus @ Apr 5 2009, 02:02 PM) |
| QUOTE | | And Wario needs 2 Yoshis lol. |
This is quoted for epic lol.
|
Quoted again for more epic.
this quote is so epic it can only be contained through several hundred quote boxes
this is number 3/9000
tails12
6th April 2009 - 04:46 PM
I like the color swaps made on the Yoshis. As for the development, I can't wait to see how they turn out once they are being programmed.
Off-topic: I understand that Wario needing 2 Yoshis is a funny joke, but can we try to refrain from making the quote pyramids too big? I will not delete anything yet, but if I do see massive quote pyramids, I won't hesistate to delete them.
AdminJS
6th April 2009 - 04:48 PM
| QUOTE (sudtrap @ Apr 6 2009, 04:18 PM) |
Awww And I was suggest that you give Wario his motorcycle instead of the yoshi. Also, some characters really don't make sense riding Yoshis. Specifically, Samus Aran. Why would she want a mount? (Vile and Zero are also strange. Actually, Sonic riding one is a bit odd too) |
Samus and Sonic riding Yoshis is strange, and levels based on R-Type and Commander Keen and Mario putting on a Mega Man suit aren't?
EvilMariobot
6th April 2009 - 06:22 PM
| QUOTE (Green Walrus @ Apr 6 2009, 06:48 PM) |
| Samus and Sonic riding Yoshis is strange, and levels based on R-Type and Commander Keen and Mario putting on a Mega Man suit aren't? |
To be honest, of the things you listed, Samus riding a Yoshi is definitely the strangest. Then again, we've all gotten pretty used to Mega Man Mario by now despite how wierd it was at first.
Supnitle
6th April 2009 - 06:39 PM
QUOTE (EvilMariobot @ Apr 6 2009, 05:22 PM)
| QUOTE (Green Walrus @ Apr 6 2009, 06:48 PM) |
| Samus and Sonic riding Yoshis is strange, and levels based on R-Type and Commander Keen and Mario putting on a Mega Man suit aren't? |
To be honest, of the things you listed, Samus riding a Yoshi is definitely the strangest. Then again, we've all gotten pretty used to Mega Man Mario by now despite how wierd it was at first.
samus rides a yoshi because she's usually too busy on her job to ride anything, so being able to ride something on the job is a big plus
[/lamepervertedjoke]
cyberkid
6th April 2009 - 07:28 PM
Just make Yoshi skinnable and everyone's happy.
Numbuh 214
7th April 2009 - 01:31 AM
Here's a real brain breaker for y'all.
...What about Kirbeh? <_>
Jumpman84
7th April 2009 - 01:53 AM
Maybe if it's possible, Kirby could just get a power that turns him into a pink Yoshi.
Hopalongtom
7th April 2009 - 03:17 AM
| QUOTE (Jumpman84 @ Apr 7 2009, 08:53 AM) |
| Maybe if it's possible, Kirby could just get a power that turns him into a pink Yoshi. |
XD An old suggestion I gave before. Although I said a baby pink Yoshi as they're about the same size as Kirby Approx anyway!
The Swordsman
7th April 2009 - 07:50 AM
| QUOTE (Kael @ Apr 6 2009, 12:16 AM) |
Hmm, weird, I uploaded the new image and the link imageShack gave me was the same from the previous one, anyway, here's the one I edited.
|
just give the blue yoshi sun glasses and whala boshi and then trade tails and wario's yoshi
TheBlackKnightman
7th April 2009 - 08:08 AM
Any possibility of mmx2 bikes in one of the x secret levels?
Psycho_Cid_420
7th April 2009 - 08:10 AM
So are the colors going to be changed through GM7 or are you just going to have the multi colored sprites?
If it's the sprites then it would be pretty easy to make a Yoshi with a face for Wario.
TheBlackKnightman
7th April 2009 - 09:06 AM
I think they will use monochromic sprites as base and use gm's pallete swapping to make the colored yoshis.
AuraLancer
7th April 2009 - 10:07 AM
So are there any Chocobos planned for the FF sidequest? If we have rideable tanks, warthogs and Ecco the dolphin then this should work too.
Tetrisblocker
7th April 2009 - 12:22 PM
Sooo...of all the characters there are...
-Mario*
-Luigi*
-Sonic*
-Tails *
-Arthur*
-Link *
-Wario*
-Samus
-Roll
-Kirby
-ROB
-Simon
-Vile
-Ryu
-C.Mario
-Agent M
-The Tall Man (?) NM,hes not an official one. But,like Mickey,lets make one anyway.
-Mickey (I know hes not real,but just for the hell of it XD)
(* Done by JS (I think...) )
I was bored,so I made Classic Mario,ROB and Ryu
http://img242.imageshack.us/img242/5254/sfd.pngEDIT:Ignore ROB,I've just realised he came out horrible.
Del
7th April 2009 - 01:07 PM
Nice color choices, but I think the classic Mario's Yoshi should not have those black outlines.
Ben66
7th April 2009 - 01:13 PM
| QUOTE (Tetrisblocker @ Apr 7 2009, 11:22 AM) |
Sooo...of all the characters there are... -Mario* -Luigi* -Sonic* -Tails * -Arthur* -Link * -Wario* -Samus -Roll -Kirby -ROB -Simon -Vile -Ryu -C.Mario -Agent M -The Tall Man (?) -Mickey (I know hes not real,but just for the hell of it XD)
(* Done by JS (I think...) )
I was bored,so I made Classic Mario,ROB and Ryu
http://img242.imageshack.us/img242/5254/sfd.png
EDIT:Ignore ROB,I've just realised he came out horrible. |
Tall Man is just a character Supnitle has made for himself, he won't be an official secret character.
Tetrisblocker
7th April 2009 - 01:23 PM
| QUOTE (Kael @ Apr 7 2009, 12:07 PM) |
| Nice color choices, but I think the classic Mario's Yoshi should not have those black outlines. |
Thanks,but I didnt make 8 bit Yoshi,so yeah.
Also,Ben,I'll kill of the tall man off my list...
Poppants
7th April 2009 - 02:09 PM
| QUOTE (Ben66 @ Apr 7 2009, 12:13 PM) |
| Tall Man is just a character Supnitle has made for himself, he won't be an official secret character. |
Actually, on that subject, we'd like it if Tall Man were in, because that was the whole point of making him, and all that, taking the initiative just like Sho did with Ryu, but...I guess not... >_>
...
Meh.
Bloodgrey
7th April 2009 - 02:16 PM
| QUOTE (Faustian Poppants @ Apr 7 2009, 10:09 PM) |
Actually, on that subject, we'd like it if Tall Man were in, because that was the whole point of making him, and all that, taking the initiative just like Sho did with Ryu, but...I guess not... >_>
...
Meh. |
You missing the point what the newbies usually do.
Asking before taking actions.
Just getting into action for the hopes of getting your stuff in is a really risky hazard game.
Jumpman84
7th April 2009 - 02:57 PM
QUOTE (Bloodgrey @ Apr 7 2009, 01:16 PM)
| QUOTE (Faustian Poppants @ Apr 7 2009, 10:09 PM) |
Actually, on that subject, we'd like it if Tall Man were in, because that was the whole point of making him, and all that, taking the initiative just like Sho did with Ryu, but...I guess not... >_>
...
Meh. |
You missing the point what the newbies usually do.
Asking before taking actions.
Just getting into action for the hopes of getting your stuff in is a really risky hazard game.
Unless they happen to be Sonic character clones or Mario Bros. alts.
Anyway, to steer this back on topic:
I agree about not putting him in current levels. With one exception: I think he should at the very least be in Zero Falls, since that was the place you first found Yoshi in Hello's Engine.
Bloodgrey
7th April 2009 - 04:07 PM
| QUOTE (Jumpman84 @ Apr 7 2009, 10:57 PM) |
Unless they happen to be Sonic character clones or Mario Bros. alts. |
Well it's a contest so it's a request by us.
The Swordsman
8th April 2009 - 12:14 PM
mock up of boshi

yes I know its bad
Tetrisblocker
8th April 2009 - 12:53 PM
Pikawil
8th April 2009 - 01:57 PM
| QUOTE (Numbuh 214 @ Apr 7 2009, 12:31 AM) |
Here's a real brain breaker for y'all.
...What about Kirbeh? <_> |
Are we forgetting about his ridable animal friends in KDL2/3?
pyromaniac78
8th April 2009 - 02:15 PM
QUOTE (Pikawil @ Apr 8 2009, 12:57 PM)
| QUOTE (Numbuh 214 @ Apr 7 2009, 12:31 AM) |
Here's a real brain breaker for y'all.
...What about Kirbeh? <_> |
Are we forgetting about his ridable animal friends in KDL2/3?
That's what I was thinking! If the development of Yoshi gets to a point where he is skinnable, we could put in Rick as Kirby's Yoshi skin. Or we could have him as a rideable character in World 8 Kirby levels.
Clark
8th April 2009 - 05:10 PM
| QUOTE (tcox @ Apr 8 2009, 01:14 PM) |
mock up of boshi
 yes I know its bad |
Not just bad. Horrid.
Also, will there be rewards for completing levels without losing Yoshi, like in DKC2?
20 Guns of Shadow
8th April 2009 - 05:47 PM
The collar needs work.
The Swordsman
9th April 2009 - 06:44 AM
the collar may need some more work but you did a really good job!