QUOTE (Hopalongtom @ Aug 6 2009, 03:43 PM)
| QUOTE (ZeroFollower0 @ Aug 6 2009, 11:22 PM) |
| incredible work continues. and if Firebrand has his head butt does that mean some background objects are going to be brakeable to drop money coins or items? |
Or it can be used in a Cutscene he's in, either for him or the generic Enemy version seen in Ghouls & Ghosts levels!
true very true. still gunna be fun to found out what its for.
Obreck2
6th August 2009 - 05:23 PM
| QUOTE (ChaosEnvoy @ Aug 6 2009, 06:03 PM) |
 ........... |
Haven't checked this topic in a while, excellent sprites.
Mini-Yoshi
6th August 2009 - 06:07 PM
Bravo my boi, you have done well.
To be honest...I kinda forgot about this too...but I'll see if I can do the P-Up Conversions.
MageBones
6th August 2009 - 06:34 PM
| QUOTE (ChaosEnvoy @ Aug 6 2009, 03:03 PM) |
|
Looks great! Only one complaint, though- it may need perhaps a outline, like everyone else.
Edit- Scratch that.
If anything, I think FireBrand should match up with Arthur's style, if possible.
In the new sprites being made, if they have an outline, it should be like so with Arthur.
It appears every character here has a Partner, that is associated with them in some way-
Mario has Luigi.
Sonic has Tails.
I'm matching Arthur with Firebrand.
(The two know each other, and have starred in the same game multiple times.)
Link and Roll equal in the same style...
(Even if they... stand out a bit. No more comments on them.)
And Wario and Kirby match up as well, if only slightly.
(I disagree with the way Kirby's outline was removed... and reshaded...)
ZeroFollower0
6th August 2009 - 06:37 PM
interesting thing you brought up and i would agree but kirby has no outline.... or tails and sonic....
TheomanZero
6th August 2009 - 09:38 PM
Those sprites look great, and those thoughts about swimming gave me an idea. How about Firebrand just turns into Tidal Gargoyle when he enters water and reverts when he jumps out? As noted, we can't very well have him taking damage every time he touches water in MKF. This would deal with the water issue and help ensure that as many of his forms are represented as possible.
The Tidal Gargoyle would override whatever his current powerup was while underwater (with the possible exception of Ridley Firebrand, who can swim normally, and the definite exception of Ultimate Firebrand). It'd be mostly cosmetic, except that his current breath would be replaced with Tidal Gargoyle's Torpedo Breath.
Alternatively, he could work like Sonic: he can't swim by default, but aquatic levels would contain the Crest of Water (his Life Jacket), which gives him the above effect.
ChaosEnvoy
6th August 2009 - 11:14 PM
Theomanzero, I acknowledge your thoughts on how Firebrand could swim, but I feel it would be best to stick to your later idea. I strongly feel Firebrand's Tidal form should be a powerup that is separate from the lifevest powerup for Sonic and Arthur. After all, it would require alot more sprites for swimming if Tidal Form was used for his basic form's swimming sprites. It would not just include swimming, but also standing, attacking, almost every sprite on land redone for underwater, and that would most likely be a pain for the coders. And besides, in this game, Firebrand would probably just be programmed to sink like Sonic does without a swim powerup instead of taking damage like in the original. I mean, I did state that some of the weaknesses a character had in the original series were eliminated in this game (Roll surving spikes). Also, does anyone think I should make some sprites of Firebrand running for the run sections and invincibility?
ChaosEnvoy
7th August 2009 - 07:51 PM

I fixed the hold sprites, and I also modified some of the jump sprites into swimming sprites. I also made some running sprites for Firebrand, just in case. Anyways, once this gets a green light for completion, I'll start on Firebrands powerups (if someone would tell me where I can find them...), and his other forms, aside from his Jupiter and Ridley forms for Mini-Yoshi Act 2 to work on. If the hold sprites still don't look right, let me know immediately, along with feedback for the swimming and running sprites.
Rockman
7th August 2009 - 08:28 PM
The run looks nice.. I'd reverse the Stun / Hit keys. It should be wings up then wings down. Swim looks fine too
ChaosEnvoy
7th August 2009 - 09:16 PM
Acutually, the two stuns are of different positionings. The first one is when Firebrand is hit on the ground. The second one is when he's hit while hovering. I... probably should have put them in separate boxes, but anyways, thanks for the compliments, Rockman.
Rockman
8th August 2009 - 06:01 AM
Ha! I'm sorry. I didn't even think about him getting hurt in the air. So.. No need to touch the stun.
VeteranPortal
8th August 2009 - 06:41 AM
I like the headbutt, it looks like he is headbutting the far wall.
I'm interested of what this headbutt will do?
ChaosEnvoy
8th August 2009 - 10:49 AM
Ok, I have currently sprited all possible sprites for Firebrand's basic form, so unless one of the Community Development members has something I need to improve, I'm going to start working on his other forms now. I'll be working on the powerups themselves last. Right now, I need to get all of Firebrand's sprites in order. And while I'm at it, could someone try finding sprites of the items and powerups in Demon's Crest? Because all of my searches so far have been coming up blanks. I'd appreciate the help, because I was told the powerups also need resizing. Thanks.
Rockman
8th August 2009 - 12:03 PM
http://spriters-resource.com/snes/demonscrest/index.htmlHas all his forms / powers with the Icons used too. Hopefully this helps.
ChaosEnvoy
8th August 2009 - 01:03 PM

Alright, here I've resized all the original sprites of Firebrand's Aerial form, so what's next is making the custom sprites for this form. Also, thanks to Rockman's help, I realized I'm missing some more sprites for Firebrand's basic form: His flying sprites, and his flying hold sprites. Now that I have the powerups, I just need to know how small to make them to fit with the game. I'll be posting the true finished basic Firebrand soon.
ChaosEnvoy
8th August 2009 - 02:20 PM

Finally, I have everything down this time. Don't skimp on the critics. I need to make sure this gets a green light before it's set in the game.
Maximus
9th August 2009 - 12:13 PM
Is it just me, or Firebrand has already more power-ups then his original character, Cosmo... ?
At the moment I don't know wich one is the clone character xD
Del
9th August 2009 - 12:48 PM
| QUOTE (Maximus @ Aug 9 2009, 11:13 AM) |
Is it just me, or Firebrand has already more power-ups then his original character, Cosmo... ?
At the moment I don't know wich one is the clone character xD |
No, nothing has been confirmed about this character yet, notice all the posts have been just us talking and suggesting power ups, but nothing from Obreck.
Yes, this character is beautiful and it has very good quality on the design, and great potential to offer a very entertaining gameplay with those power ups he had in Demon's Crest, and.. to be honest, we don't know much about Cosmo either, but I dunno, this char is badass and has great potential with these ideas and sprites being worked thanks to Chaos (good job man), not to say he's from Arthur's universe too, I think he could even have some small role in the plot.
ChaosEnvoy
10th August 2009 - 12:12 PM
Right now I'm working on Firebrand's Aerial form. It's a little difficult, because even though I have the original form as a base, I still have to alter some of the anatomy of Firebrand's aerial form in order to make them fit. After all, unlike his basic form, his aerial form his his wings attatched to his arms as well as to his back. This also means there will be some things he can't do with the new features of this game. For example, he won't be able to fly while holding something, because it would be physically impossible for him to do so. Since his wings are also connected to his arms in this form, he won't be able to flap his wings while holding something. So I won't be doing any hold sprits for flight for this form. Anyways, it's coming along, and I'll soon be posting a visual of my progress, so hold on for bit. These things take time, after all.
Del
10th August 2009 - 12:27 PM
Perhaps he could hold the item with his legs, like an eagle? This feature is necessary in a lot of parts.
ChaosEnvoy
10th August 2009 - 02:13 PM
That idea is plausible, but in order for that to work, both of his legs have to be in front of the item being held, not one in front and the other cut out. Besides, I said that Firebrand may not be able to hold in flight in aerial form, but he will be able to hold while walking, running and jumping. But anyways, I'll work on your idea and see if it works. If I can make it work, then I'll put it in.
Del
10th August 2009 - 02:40 PM
Details like that can be always tweaked when coding the char, just put the sprite in front instead of behind when flying.
Rockman
10th August 2009 - 08:06 PM
Yeah. That... or he just can't hold onto things while flying in that form. It may be too much trouble for him to hold it by his feet / legs.
Do what ya can.. but I'd say just leave this form not be able to fly with stuff in his hands..
TheomanZero
10th August 2009 - 10:22 PM
| QUOTE (Rockman @ Aug 10 2009, 10:06 PM) |
Yeah. That... or he just can't hold onto things while flying in that form. It may be too much trouble for him to hold it by his feet / legs.
Do what ya can.. but I'd say just leave this form not be able to fly with stuff in his hands.. |
They're called power-ups, not power-tradeoffs. He shouldn't lose a basic ability from getting one.
Rockman
11th August 2009 - 06:41 AM
Well then you would need to have a sprite of him moving the object from his hand to his legs... then it's up to the coders to move the position of the held object.
Or.. You could have him fly with just one wing as he uses the other >_>; [Yeah, I know it sounds stupid]
Mini-Yoshi
11th August 2009 - 06:59 AM
Huh, why didn't I do this earlier.

Yeah, well I suited them with the plausible P-ups.
I think they are okay. Ridley Brand may need a outline though.
Rockman
11th August 2009 - 07:09 AM
Firebrand has enough power ups of his own to not really rely on other games, save for the Jupiter!Firebrand for the MM. For god sakes stop giving him Halo powers.. Pick another game >_<.. NOT A SHOOTER!
Ridley could use a lot of work and an outline could help too.
ChaosEnvoy
11th August 2009 - 10:50 AM

I'm getting close to finishing the aerial sprites. Just a few more and then I'll move on to another form. As per Rockman's request, I'll make a jumping hold sprite so that the transition of the held object from his arms to his legs will look smooth. Also, I like both the Ridley Firebrand and Jupiter Firebrand sprites. I say it's a good start. If you ever need help making custom sprites unique to those powerups, I'll be happy to assist you. Until then, use all the sprites that are available.
Rockman
11th August 2009 - 11:08 AM
Ohh! That's Jupiter >_>; Sorry there.. lol He could use a good amount of work too. Keep workin at it!
Chaos: It's lookin' nice.
ChaosEnvoy
11th August 2009 - 11:42 AM
I noticed one thing about the Firebrand Ridley sprite that may need changing: his head. It should look a little more like Ridley's, while still retianing Firebrand's. I suggest using the head of firebrand's aerial form and modifying it slightly to look a little more like Ridley
Silent Mac
11th August 2009 - 12:50 PM
Looks good so far! But I think your missing something...
*coughmapspritescough*
Del
11th August 2009 - 12:58 PM
Here's my draft of Jupiter Firebrand

I think the shoulder needs a retouch... but I gotta say making these sprites will be a lot more complicated than I thought, just this one took me around 30 minutes. And that Ridley needs a new design too, at least for the head and a few details, I might come with one later on, but Jupiter first.
Rockman
11th August 2009 - 01:41 PM
That looks a lot better than what you showed in the chat. I'd maybe switch the buster to the other hand as his closest hand is his hold / Carry hand. We already have the position of the hold item change once for Aerial Gargoyle I don't think we need another one >_>. I also don't know if you can switch where they hold it for each one or not.
So.. yeah there's my two cents
rukifellth
11th August 2009 - 01:54 PM
Say, come to think of it.
Red Arreemer Joker in Namco X Capcom was revealed to be Firebrand in the end. So that Red Arreemer Boss costume could work quite well considering that he wore it in NxC...
Del
11th August 2009 - 02:00 PM
True, this way it won't look weird.
MageBones
11th August 2009 - 02:58 PM
| QUOTE (Mini-Yoshi ACT 2 @ Aug 11 2009, 05:59 AM) |
Huh, why didn't I do this earlier.
 Yeah, well I suited them with the plausible P-ups. I think they are okay. Ridley Brand may need a outline though. |
I would give RidleyBrand Ridley's beak,
But keep the top of his head the same as Firebrand.
Also,
in non-3D games, Ridley's been known to have PUNY ITTY BITTY Wings,
In proportion to his body, at least.
Proof:
http://www.spriters-resource.com/gameboy_a...ero/sheet/16352http://www.spriters-resource.com/gameboy_a...ion/sheet/16350http://www.spriters-resource.com/snes/smetroid/sheet/1713
ChaosEnvoy
11th August 2009 - 04:02 PM
That was just in the 2-D games. They did that so that Ridley wouldn't be too big in such limited space. I don't think the wings have to be resized, just changed to have the style of Ridley's wings. And I know I don't have map sprites yet, but I'm saving that for last. Once all the other sprites are made, I'll start on the map sprites. Also, Del, on the Jupiter Firebrand sprite, I'd say lower the mouthguard a little bit, like for Mini-Yoshi Act 2's sprite. It has to look like it's the lower part of his jaw, like the real Jupiter.
Del
11th August 2009 - 04:12 PM
It's the exact same size of the head, and it looks fine imo, the jaw is already a lot bigger than Jupiter's.
Edit: Yoshi's one has the same size too, but he added outlines. I kept it like the normal Firebrand's without outlines.
ChaosEnvoy
11th August 2009 - 04:27 PM

I get what you're saying, and I respect that. I just feel in
my opinion, it should be slightly lower, like this. It's not a big change, but I feel it looks better. Anyways, that's what I feel. I don't want to get in any bitter arguments or anything, I'm just stating my opinion.
Del
11th August 2009 - 04:30 PM
Oh you meant THAT part of the face, the mask, not the jaw, I thought you were talking about the bottom part of the head since in the real Jupiter you can barely see the eyes, yeah that looks fine. And what bitter arguments? I'm doing the same
AuraLancer
11th August 2009 - 09:40 PM
For the Ridley head problem, why don't you just stick a Ridley hat on his head like Kirby would? Then just put the rest of his body in a suit.
ChaosEnvoy
12th August 2009 - 02:54 PM

Well, unless someone finds something I need to change or add, I'd say I'm done making Firebrand's aerial form sprites. I will tell you, I feel that out of all his forms, this was the hardest one to do, due to the anatomy of his wings. Anyways, I'll be moving on to his Tidal form next, so expect more of my work in the future.
Shodian
12th August 2009 - 04:39 PM
Holy cow, what a cool 100th post. This is coming along very very well! Congrats ChaosEnvoy! It's looking fantastic.
ChaosEnvoy
13th August 2009 - 07:36 PM

After 100 posts, I shall continue to work hard for all of you. Here are the risized original sprites of Firebrand's tidal form. The custom sprites are next, and I'll have an easier time making those with this form.
Del
13th August 2009 - 07:47 PM
Nice job Chaos, very.
Now... I don't want to be annoying or a mosquito or anything, but I think it's time to at least plan how will this character work, I mean what power ups is he going to get exactly to know what sprites are going to be needed, it would be lame to sprite and resize all this and get stuff scrapped or unused later on.
Will you let Firebrand have the Tidal form as an "alternate" power up for the frog suit? Are Jupiter and Ridley fine? Will he get one or two random flame attacks for the fire flower alternate (most basic power up)? And since the yashichi was scrapped, there won't be any use for the ultimate Gargoyle right?
Sorry for the annoyance but it's all for good, to get the things started. If nothing has been really planned or you don't want to make it public don't say anything hehe
ChaosEnvoy
13th August 2009 - 11:17 PM
Since you brought that up, I feel that for his basic forms, the crests themselves should be the powerups for his alternate forms. I'll try resizing the large sprites of the crests that have the symbols shown on them, but that will be after I get all the forms done first.
P.S., although I think your ideas are fine, Del, it's not really my call to put those mechanics in. I'm just going to make the sprites so that if your ideas are accepted, we'll be ready for it beforehand. And while I'm thinking of it, maybe I should also put my progress on Firebrand in a more noticeable location. That way, we could get more feedback on him from more people. So far the only high-ranking members who have seen and appraised this is you, Obreck2, and Shodian. Maybe the rest of them should see this too. That's what I think, anyways.
Del
13th August 2009 - 11:42 PM
oh they know about your work, I'm trying to keep certain people updated, don't worry about it, and not much feedback is given these days anyway anywhere hehe, don't worry your work is very, very appreciated still and we thank you
Silent Mac
14th August 2009 - 10:59 AM
Problem: Jupiter Firebrand may look too much like his Tidal form.
Obreck2
14th August 2009 - 01:18 PM
Fireball will definitely need the air and earth gargoyle forms. And at least one more costume, to much Cosmo's 3 (Duo, Space Quest, and Hocus).
Not sure if tidal will be used. Remember the frog suit is an exclusive powerup slot to the Mario brothers, if it makes it in at all.
Del
14th August 2009 - 01:24 PM
| QUOTE (Obreck2 @ Aug 14 2009, 12:18 PM) |
| Fireball |
lol
Okay then, just wondering, if he ever got more fire powers it would just need quick sprites for the missiles anyway, the Tidal and Legend gargoyles would be nice but yeah they are kind off trivial (the time one does the same as the normal Firebrand, just more damage and defense).
So Chaos.. I'd say, just make the Ground gargoyle now and then let's move to the custom ones
TheomanZero
14th August 2009 - 01:29 PM
| QUOTE (Obreck2 @ Aug 14 2009, 03:18 PM) |
| Not sure if tidal will be used. Remember the frog suit is an exclusive powerup slot to the Mario brothers, if it makes it in at all. |
Does my suggestion have any merit?
ChaosEnvoy
14th August 2009 - 07:04 PM

Here are the resizes of Firebrand's ground form. Since this has higher priority, I'll complete his ground form first. But just so you know, I'll still be making the custom sprites for his tidal form after this, just in case. Also, could someone tell me why his ground form has two separate wall hang sets?