Mushroom Kingdom Fusion Reactor > MKF Development > Development WIPs
Your Ad Here
Full Version: Firebrand confirmed.
Pages: 1,
Obreck2
Yeah it don't make much sense on a normal thought level. But Cosmo, when removed of his powerups, is a very empty slate player. The only stand out power is his wall cling. A wall cling just like Firebrand's.

So being a Demon's Crest fan I found it a perfect chance to work Firebrand in. He does have other things in common to Cosmo: no run button and HP. And changing powerups is simple to a degree.

Firebrands powerups would be different breath weapons for Fireflower, for raccoon/tanooki improved flight functions. For suits, Demon's Crest suit forms come to mind.

Well really for now feel free to discuss. This will be an average "no run" movement player. With a limited flight ability that normally don't allow vertical movement. HP and an already decent reference of outfits. And a wall cling like Cosmo's.
Weird_bananas
I knew this before but it's just so awesome! Finally Demon's crest get it's well worth place in MKF!
keiang
Cool. Never really played Demon's Crest. So it'll be intresting.
Rockman
Sweeeeet!
ZeroFollower0
Give him HP of atleast 4 as everyone else.

Mushroom: If HP is in recovers HP to max( is BIG Flame circle thing from demons crest)

Potion: heals 2 HP.

small Flame: 1 hp

Fire Flower: gets the first power up flame in demon crest. the green sphere one.

Tanooki: Legendary Gargoyle.

Leaf: Flight Gargoyle.

Hammer Suit: Ground Gargoyle. helllllo CHARGE ATTACK.

Megaman:...

Sci-fi: T.Gargoyle. comeon a sea monster doesnt get more sci-fi than that.

Starman: FLASHY like everyone else.

Yachirsu: Ultimate Gargoyle duh.

i think im missing suits but thats what i got
MageBones
Firebrand?
Who's-

OOOHHH....
Now I remember him.
He's the Red Demon with wings, he took the Princess from Arthur.
I also remember him from a...
Not so glamorous cameo involving a past Mushroom Kingdom Fusion character.



Would this be him, albeit Disneyfied?
Childhood memories...
I still have that game.

QUOTE (Zerofollower0 @ Today, 07:48 AM)
Sci-fi: T.Gargoyle. comeon a sea monster doesnt get more sci-fi than that.

...How about Ridley? Both have wings and are slightly demonic.
And would have him become the enemy of TWO MKF characters-
He's already hated by Arthur, with this,
Samus' foe gets represented other than a Boss.
Del
Are these the sprites you are using?

user posted image

Are you sure they should be resized too? I know it's big, but it's just 3 pixels taller than Waluigi (with the wings included), and after all it's a demon.

AND THESE ARE THE BEST NEWS IN SOME TIME

I simply love this character, he's so epic and awesome, Cosmo should be the clone, not him mad.gif (he hasn't been coded yet anyway). I can see him with his own spot in the HQ.

Anyway, I agree with the ideas up there about giving him power ups from his own games, but here are two for the additional suits:

Sci-fi: not my idea, I agree with Ridley being a power up, the game needs more Metroid references imo and this is just a great idea, Ridley simply owns.

Gameplay: could give him a "dynamic" tail, long tail that allows you to hit with it directionally, like a hard whip, and perhaps a fireball.

Megaman: Jupiter from the Stardroids. Shade Man would have been a good option, but he's already used, anyway, Jupiter is good too. There aren't many flying Robot Masters around, I thought about Tengu Man but that would look cheesy as hell imo.

user posted image

Gameplay: while flying/hovering, he can shoot a strong thunder straight to the ground, like an actual thunder. While he's holding from a wall, he should be able to do it too anyway, but in diagonal imo.

Obreck2
QUOTE (Del @ Jun 27 2009, 04:03 PM)
Are these the sprites you are using?

user posted image

Are you sure they should be resized too? I know it's big, but it's just 3 pixels taller than Waluigi (with the wings included), and after all it's a demon.


Yes, they must be resized. Waluigi is of questionable size as it is. Firebrand was hardly supposed to be a giant anyways.
Del
Haha okay, well, we have a few members with experience in resizing, I think they could do it, but they would need to resize the power ups too.

For the power ups, I think Firebrand should get his own game's forms, just give him those, without searching homologues like "hammer bros this, tanooki this", just give them to him in my opinion (perhaps not all of them), with the Megaman and sci-fi ones as extra powers.

Also yes, Jupiter with the thunder attack would be just perfect happy.gif
Perhaps he could even have a claw-dash attack, just like he does in his boss fight.

Edit: will he really be a clone after all? It seems like a new char to me if he got these power ups, with the clinging being the only similarity to him. Or is this a way too early question tongue.gif
MageBones
QUOTE (Obreck2 @ Jun 27 2009, 01:18 PM)
Yes, they must be resized. Waluigi is of questionable size as it is. Firebrand was hardly supposed to be a giant anyways.

Then he definitely should be about Arthur's size...
Whatever size it will be in the final.
(They are about the same size in body, If I remeber it correctly... not including the wings)
ZeroFollower0
What no comments on my item ideas tongue.gif.

im up for ridley for Scifi but i wanted sea monster.

Megaman suit Falzar Beast from megaman NT warrior since there is no demon man and waluigi has shademan lol.
mr3urious
I like the idea of him having a Stardroid power. The Stardroids need some rep, too!
Mini-Yoshi
Mini-Spritest Yoshi is on the case! I'll try my best to resize some sprites. Give me a while.
Irockz
:3

Playing as ghouls and goblins villain FTW.
Clark
This raises a question:

If Firebrand, AKA the Red Arremier will be playable, does that mean Arthur's Yashichi will be changed? If so, would Arthur's Golden Armor work?
Obreck2
QUOTE (Clark @ Jun 27 2009, 08:08 PM)
This raises a question:

If Firebrand, AKA the Red Arremier will be playable, does that mean Arthur's Yashichi will be changed? If so, would Arthur's Golden Armor work?

Yeah, it probably would have been anyways.
Mini-Yoshi
user posted image
I resized the NES sprites and tested the Jupiter and Ridley suits Del suggested.
Del
QUOTE (Mini-Yoshi ACT 2 @ Jun 27 2009, 05:27 PM)
user posted image
I resized the NES sprites and tested the Jupiter and Ridley suits Del suggested.

Nice job, at least the suit suggestions look plausible happy.gif

But, I dunno, I would try to resize the SNES ones (a few posts above this), those have much better animations and details, and personality (if you know what I mean), I think making them 6-8 pixels shorter and 2-4 pixels thiner would be perfect. Also I would keep the head exactly as it is (SNES ones). It would look good in a smaller body anyway.

You are good at resizing though.
MageBones
I just thought up an idea for Yasichi.
If not Yasichi, then a high ranking power-up, maybe.



^This^

Also, the sprites are good.
But I definitely thing the SNES ones would be better resized.
He definitely should match the style Arthur's getting.
legoman727
So. Secret characters being randomly put in at developers' whim confirmed?

Was wondering if there was any sort of selection process, or if was just that. *shrugs*
The Qu
The Red Arremer Joker is being planned as the boss of Arthur's final stage in W0, so I think that's off limits.

For the record, I am quite glad Firebrand is being is quite cool. I really liked Demon's Crest.
VeteranPortal
QUOTE (Del @ Jun 28 2009, 12:30 PM)
QUOTE (Mini-Yoshi ACT 2 @ Jun 27 2009, 05:27 PM)
user posted image
I resized the NES sprites and tested the Jupiter and Ridley suits Del suggested.

Nice job, at least the suit suggestions look plausible happy.gif

But, I dunno, I would try to resize the SNES ones (a few posts above this), those have much better animations and details, and personality (if you know what I mean), I think making them 6-8 pixels shorter and 2-4 pixels thiner would be perfect. Also I would keep the head exactly as it is (SNES ones). It would look good in a smaller body anyway.

You are good at resizing though.

Firebrand looks interesting, and a Ridley Powerup?
Interesting, I will see how this pans out.
Obreck2
I'm willing to accept reshaded NES sprites or the SNES sprites scaled down for Firebrand. Whatever is more comfortable.

I've set up the scheme for his powerups:

mushroom = health
fireflower = random fire crest weapon (Buster, Tornado, Dragon Claw, Demon Fire)
raccoon = flight enhancer (better flight but no visual change)
tanooki = Air Gargoyle
hammer bros = Earth Gargoyle
megaman suit = open slot \
sci-fi suit = open slot / (Jupiter and Ridley work)
yashichi = Ultimate Gargoyle

One attack button will use Firebrand current fire crest shot and the other his current suit's shot. Death reduces him to his normal fire breath.

Firebrand can always do his trademark hover flight, but their may be a fatigue meter like in the NES/GB games.

The plan is still to make him Cosmo's clone (or vice-versa). The point is to fill in a clone slot, not stretch the roster even more. The reason Cosmo can have such a different clone is because he is a very blank slate character wise. His unique gamplay features are basic and simple, unlike complex characters like Samus or Kirby.

QUOTE (legoman727)
So. Secret characters being randomly put in at developers' whim confirmed?

Was wondering if there was any sort of selection process, or if was just that. *shrugs*


No his approval was discussed in private among the development team before being confirmed. Everyone seemed all for adding him as Cosmo's clone.
Das
RIDLEY SUIT RIDLEY SUIT RIDLEY SUIT
The Qu
Jupiter could fit as the Megaman Suit due to him being from, y'know, Megaman. Megaman V in particular.
Jtipton
Okay...For Megaman and Sci-fi, with no Jupiter/Ridley option...

For the Sci-Fi, how about a Guardian (Guardian Legend) suit? It might use something like the Guardian's basic weapon for its suit attack...Perhaps able to be upgraded? ...No, probably too complex for a single powerup, methinks...The shots would either be a single blue bolt, a tight group of 2/3 shots, or a wider net, depending on balance (The upgrades to the Guardian's weapons based on how many chips you had at the moment, but again, that might not be practical.) I can see the shots travelling about the speed a Mega buster shot does, though. Let me see if I can find a decent picture of it/her (What is the proper term for a person who turns in to a fighter or vice-versa, anyhow?)...

EDIT: I'll do ya one better than assorted pics! I'll find Youtube footage of the game!



What you want is starting around the 3-minute mark, after they get into the place...They run around a bunch, but you can see the jetpack/fighter thing.

If I could sprite worth a darn, I'd try and make a sample picture, but to say I'm a bad spriter is like saying the ocean has a bit of water. Lack of patience, I guess. unsure.gif
VeteranPortal
Sounds like we have a die hard Ridley fan here.

I really hope the ridley suit gets chosen.

EDIT: Though I must say - Jtipion's Suggestion of using the Guardian from the guardian Legend as a suit seems possible. Interesting. Very Interesting.
TheomanZero
I also support Ridley as the Sci-Fi suit, especially after seeing that sprite Mini-Yoshi threw together.

I'm sad not to see Legendary Gargoyle as a powerup, but I don't really see where it'd fit except Hammer, and Earth Gargoyle's a natural for that.
The Qu
Legendary Gargoyle is a power up. Its the Yaschichi.
Del
Jupiter's gameplay suggestion for the Megaman suit is perfect for firebrand imo, hover + thunders towards the ground = win. I'd post a MMV video if I could tongue.gif

Btw Yoshi, like I said before, I suggest resizing the SNES sprites instead of the NES ones, all the gargoyle power ups and other custom things are akready ripped off there, it would save a lot of work and I think they look much much better and have a better animation.
Mini-Yoshi
QUOTE (Del @ Jul 2 2009, 08:43 AM)
Jupiter's gameplay suggestion for the Megaman suit is perfect for firebrand imo, hover + thunders towards the ground = win. I'd post a MMV video if I could tongue.gif

Btw Yoshi, like I said before, I suggest resizing the SNES sprites instead of the NES ones, all the gargoyle power ups and other custom things are akready ripped off there, it would save a lot of work and I think they look much much better and have a better animation.

Don't worry, I've already started, I'll probably be done sometime next week.I'll add it to my Thingz 2 Do list.

Also, Ridley and Jupiter Suit seem like good suits to me
TheomanZero
QUOTE (Otaqu @ Jul 2 2009, 12:34 AM)
Legendary Gargoyle is a power up. Its the Yaschichi.

I thought the Yashichi was Ultimate Gargoyle.
The Qu
QUOTE (TheomanZero @ Jul 2 2009, 09:58 AM)
QUOTE (Otaqu @ Jul 2 2009, 12:34 AM)
Legendary Gargoyle is a power up. Its the Yaschichi.

I thought the Yashichi was Ultimate Gargoyle.

Oops, you're right. I got the two mixed up. >_>
AnthemHero
Ha, ha, ha.

Wonderful. At last we will see the Red Armeer in action for this game. Hopefully he'll be done at the same time as Cosmo?
Spazzy_D
Awesome..... most exicting news I've heard in this game for quite some time. I'm all for Ridley as the Sci-fi suit, but I'm not sure how he would play....
Del
QUOTE (Spazzy_D @ Jul 8 2009, 07:44 AM)
Awesome..... most exicting news I've heard in this game for quite some time. I'm all for Ridley as the Sci-fi suit, but I'm not sure how he would play....

For Ridley, I suggest, that while you are hovering, you can hit everything with an 8-directions relatively long tail attack, and if you push the shoot button, he does Ridley's trademark fireballs spray attack, like seen in this video:



Shoots 4 balls in front of you.


However, while you are not flying, I think he could have an 1-direction only tail attack (front), and the same fire attack, but perhaps just the balls could be enough for that, the tail on the ground wouldn't be very useful when you get that.
mr3urious
As for his Jupiter suit abilities, his buster should be a three- or four-way shot, but with a slow cooldown to balance it out. And his charged shot should be a powerful beam that travels all the way across the screen (but not through walls) and lasts a second, but would force Firebrand to stop while using it, even while airborne.

This is based off Jupiter's abilities from the game.

Kegan
Damn. First Arthur, now Firebrand?

Obreck you kick ass man.
ChaosEnvoy
user posted image
Here is my first attempts at resizing Firebrand for you. It's not much, but I feel it's a good start. Also, I took a hand at making a custom sprite for Firebrand holding something, and I figured it would look best with one arm. Hope you like them.
Del
Nice job there. You should team up with Mini Yoshi on shrinking all of the sprites and power ups.

So, about the power ups, has anything been planned yet?? If not, let me make a full gameplay suggestion, and ways to include his power ups from the game:

Basics:
Just like Cosmo about the walls, ducking, his Demon's Crest's flight, fireball, can't swim.

3 HP based, not outfit. Just like Link. You get potions that heal 1HP dropped from enemies only.

Fire Flower's equivalent:
Gives you randomly one of his two strongest "basic" fireballs.
1- Buster: the green ball Zero mentioned. It does damage equal to 2 fireballs. Can destroy bricks. Can have two of them in the screen at the same time.
2- Demon's fire: the last fireball you get in Demon's Crest. It does damage equal to 3 fireballs, but goes through weak enemies, and you can have only one on the screen and travels slowly, collides with walls. It would have a cooldown between shots too to balance it out since it's quite strong.

Aerial Gargoyle (Leaf and Tanooki equivalent, you get the same in both power up boxes, like Breakman for Protoman)
Gives you the ability to fly higher if you push up+jump in the air. You get his trademark windy shot. Can't stick to the walls.

Ground Gargoyle (you get in in Hammer Bro's boxes)
Gives you this power up, which allows you to charge while you are on the ground, like Wario's charge, gives you his trademark ground shockwave missile, and to balance it out, while you are charging you are immune to even the biggest missiles, since you lose the flight. Fits the strong but unpractical description.

NOTE: for the next power ups, I'm not saying they would be equivalents to what I will mention, just where would you find them, I know only Mario & Luigi have frog and blue shell and other suits, but I think not every character should have exactly the same equivalents for the power ups. Just let them have different set ups imo.

Legendary Gargoyle (time) (You would find this power up where Mario would find blue shells, or Luigi would find capes, not saying it's an equivalent, just where would you find them).
Gives you the time gargoyle, which has a fireball that does damage equal to 3 fireballs, can't go through enemies. This gargoyle was the defensive one. It would be immune to small missiles (just like Sonic's flame shield), and I don't know if it would be possible to reduce the damage Firebrand takes like in Demon's Crest to half, but that would be the point of this power up.

Tidal Gargoyle (you would find this power up where Mario & Luigi would find the frog suits)
Just gives you the Tidal Gargoyle, which does high damage underwater (3 fireballs with a explosion on contact to splash enemies), and lets you swim and dive with more agility underwater.
Outside of the water you would be weaker, just like the common Firebrand but without flight, just like in the game. But to balance it out, since his shots are weak (I'd say they do 3/4 the damage of a fireball, like Roll's buster, I think he should be able to have 4 water balls in the screen at the same time, outside of the water only of course)

Ultimate Gargoyle - Yashichi
Just like with other yashichis, it has a timer. Gives you a combination of all the suits above. Can swim, fly high, dash, etc.

Megaman: Jupiter
Like it was mentioned before, while you are hovering you can shoot a strong thunder on the ground while you keep the shoot button pushed. It would have an energy bar that can be exhausted, exactly like Wario's dragon cap.
While not flying, you can shoot a 4-direction bullet buster.

Sci-fi: Ridley
Already explained it before. Tail + Ridley's trademark fireball burst attack.



Well, that's it, thanks for reading this wall of text. This is what I suggest in general for this character. I think he could have "equivalents" to the frog and blue shell suits, the sprites are already there. Not every character must have exactly the same equivalents to the power ups right?
ChaosEnvoy
I finished resizing the sprites of Firebrand that we may use, and I also made some more additional custom sprites of Firebrand in an idle crouch and picking up something. I'll work on his moving carry sprites and hold sprites soon. I also went and used the character comparison to show how tall he is compared to the other characters, and with my current sizing, Firebrand is just one pixle smaller than Wario, including his wings, and is about the same height as Samus without them, depending on which Samus sprite is used. Once I'm done making the sprites of his basic form, I'll start working on his powerup forms.
Del
Very nice job dude.

Edit: by the way, since you are doing a really nice job resizing them, are you planning on resizing some of his power ups too?
ChaosEnvoy
I will, once all of the sprites are there. As of now, there are still some more custom sprites that need to be made. I can resize the existing powerups and forms, but for the Jupiter and Ridley forms, I'll leave that to Mini-Yoshi Act 2, since he managed to apply that to the resized NES sprites. I'm sure he can do that to the resized SNES sprites, too. Until then, these are the sprites I need to make: Carry (movement), Hold and Hold (Movement), Crawl, Goal, Win, Climbing, Warp and maybe throwing. Should I also make swimming sprites? I know he can swim in Tidal form, but should I apply swimming sprites to all the forms?
Del
QUOTE (ChaosEnvoy @ Aug 1 2009, 07:37 PM)
I will, once all of the sprites are there. As of now, there are still some more custom sprites that need to be made. I can resize the existing powerups and forms, but for the Jupiter and Ridley forms, I'll leave that to Mini-Yoshi Act 2, since he managed to apply that to the resized NES sprites. I'm sure he can do that to the resized SNES sprites, too. Until then, these are the sprites I need to make: Carry (movement), Hold and Hold (Movement), Crawl, Goal, Win, Climbing, Warp and maybe throwing. Should I also make swimming sprites? I know he can swim in Tidal form, but should I apply swimming sprites to all the forms?

Hmm, I'm not sure, not much has been told/confirmed about this char, but I guess he won't be able to swim, since in Demon's Crest he got hurt simply by touching water. But keep up the good work, you are doing great with the resizing, I'm looking forward to see the custom ones.
ChaosEnvoy
user posted image
I am virtually almost done with the Firebrand sprites of his basic form, and the reason I say "virtually", is because I'm contemplating the idea of putting in swimming and running sprites for him. I feel he will need swimming sprites in all his forms, since it will be mandatory to swim in some levels (ie. Corpse of the Behemoth). I get the fact that in Demon's Crest, he couldn't swim outside of Tidal Form, but in this game that will most likely be changed. After all, it's not the only time a game mechaninc from one game was changed when put in another. Roll can survive landing on spikes, when in the original series, it cost you a life. Besides, Tidal Form powerups won't always be around when you need them, so Firebrand will probably need the lifevest powerup like Sonic and Arthur. The Tidal Form will merely serve as a more powerful swimming form. I also got the thought of running sprites from watching videos of other characters in run sections. This will probably be the first case in which a character needs two different spritesets for running and walking, because the already existing characters, no matter how slow they are, always have the appearance of running in some form. So when Wario, Arthur, or Roll (there are others, but I used the main ones for reference) are forced into a run section, their running sprites don't seem out of place. It's a different case for Firebrand, who has always been depicted as walking. Anways, here are all the sprites of Firebrand that I've done, and compared to my last submissions, are much more organized. I've labled each of the different spritesets. Sprites with blue lables are the original sprites, resized for this game. The sprites with red lables are my custom sprites made to give Firebrand the general abilities and positions of the other characters he lacked in the original. Once every sprite needed is finished, I'll start working on his other forms and powerups. Hope you like them!
Del
Very nice job! I like the carrying sprites and all the custom ones in general, just one thing you have to change: the holding sprites' arms.

See, this issue happened with small Wario and Ryu, well, the problem is, the sprite of the item you are holding goes behind the character, so, in the sprites, only one arm must be shown (the other arm would be hipotetically behind the item).

So, the only change: delete the left arm on those sprites, and on the right arm's hand, sprite the back side of the hand's palm so it looks like if it's holding it.

And one more thing, I don't think the headbutt sprites are going to be used at all, and if you want to try to make swimming sprites it's awesome, but if it doesnt turn out good, I guess the first 2 jumping sprites could be used as well for the animation.

But that's it, very nice work dude.
ZeroFollower0
incredible work continues. and if Firebrand has his head butt does that mean some background objects are going to be brakeable to drop money coins or items?
Hopalongtom
QUOTE (ZeroFollower0 @ Aug 6 2009, 11:22 PM)
incredible work continues. and if Firebrand has his head butt does that mean some background objects are going to be brakeable to drop money coins or items?

Or it can be used in a Cutscene he's in, either for him or the generic Enemy version seen in Ghouls & Ghosts levels! cool.gif
ZeroFollower0
QUOTE (Hopalongtom @ Aug 6 2009, 03:43 PM)
QUOTE (ZeroFollower0 @ Aug 6 2009, 11:22 PM)
incredible work continues. and if Firebrand has his head butt does that mean some background objects are going to be brakeable to drop money coins or items?

Or it can be used in a Cutscene he's in, either for him or the generic Enemy version seen in Ghouls & Ghosts levels! cool.gif

true very true. still gunna be fun to found out what its for.
Obreck2
QUOTE (ChaosEnvoy @ Aug 6 2009, 06:03 PM)
user posted image
...........

Haven't checked this topic in a while, excellent sprites.
Mini-Yoshi
Bravo my boi, you have done well.

To be honest...I kinda forgot about this too...but I'll see if I can do the P-Up Conversions.
MageBones
QUOTE (ChaosEnvoy @ Aug 6 2009, 03:03 PM)
user posted image

Looks great! Only one complaint, though- it may need perhaps a outline, like everyone else.

Edit- Scratch that.
If anything, I think FireBrand should match up with Arthur's style, if possible.
In the new sprites being made, if they have an outline, it should be like so with Arthur.

It appears every character here has a Partner, that is associated with them in some way-

Mario has Luigi.
Sonic has Tails.
I'm matching Arthur with Firebrand.
(The two know each other, and have starred in the same game multiple times.)
Link and Roll equal in the same style...
(Even if they... stand out a bit. No more comments on them.)
And Wario and Kirby match up as well, if only slightly.
(I disagree with the way Kirby's outline was removed... and reshaded...)
ZeroFollower0
interesting thing you brought up and i would agree but kirby has no outline.... or tails and sonic....
TheomanZero
Those sprites look great, and those thoughts about swimming gave me an idea. How about Firebrand just turns into Tidal Gargoyle when he enters water and reverts when he jumps out? As noted, we can't very well have him taking damage every time he touches water in MKF. This would deal with the water issue and help ensure that as many of his forms are represented as possible.

The Tidal Gargoyle would override whatever his current powerup was while underwater (with the possible exception of Ridley Firebrand, who can swim normally, and the definite exception of Ultimate Firebrand). It'd be mostly cosmetic, except that his current breath would be replaced with Tidal Gargoyle's Torpedo Breath.

Alternatively, he could work like Sonic: he can't swim by default, but aquatic levels would contain the Crest of Water (his Life Jacket), which gives him the above effect.
ChaosEnvoy
Theomanzero, I acknowledge your thoughts on how Firebrand could swim, but I feel it would be best to stick to your later idea. I strongly feel Firebrand's Tidal form should be a powerup that is separate from the lifevest powerup for Sonic and Arthur. After all, it would require alot more sprites for swimming if Tidal Form was used for his basic form's swimming sprites. It would not just include swimming, but also standing, attacking, almost every sprite on land redone for underwater, and that would most likely be a pain for the coders. And besides, in this game, Firebrand would probably just be programmed to sink like Sonic does without a swim powerup instead of taking damage like in the original. I mean, I did state that some of the weaknesses a character had in the original series were eliminated in this game (Roll surving spikes). Also, does anyone think I should make some sprites of Firebrand running for the run sections and invincibility?
ChaosEnvoy
user posted image
I fixed the hold sprites, and I also modified some of the jump sprites into swimming sprites. I also made some running sprites for Firebrand, just in case. Anyways, once this gets a green light for completion, I'll start on Firebrands powerups (if someone would tell me where I can find them...), and his other forms, aside from his Jupiter and Ridley forms for Mini-Yoshi Act 2 to work on. If the hold sprites still don't look right, let me know immediately, along with feedback for the swimming and running sprites.
Rockman
The run looks nice.. I'd reverse the Stun / Hit keys. It should be wings up then wings down. Swim looks fine too
ChaosEnvoy
Acutually, the two stuns are of different positionings. The first one is when Firebrand is hit on the ground. The second one is when he's hit while hovering. I... probably should have put them in separate boxes, but anyways, thanks for the compliments, Rockman.
Rockman
Ha! I'm sorry. I didn't even think about him getting hurt in the air. So.. No need to touch the stun.
VeteranPortal
I like the headbutt, it looks like he is headbutting the far wall.

I'm interested of what this headbutt will do?
ChaosEnvoy
Ok, I have currently sprited all possible sprites for Firebrand's basic form, so unless one of the Community Development members has something I need to improve, I'm going to start working on his other forms now. I'll be working on the powerups themselves last. Right now, I need to get all of Firebrand's sprites in order. And while I'm at it, could someone try finding sprites of the items and powerups in Demon's Crest? Because all of my searches so far have been coming up blanks. I'd appreciate the help, because I was told the powerups also need resizing. Thanks.
Rockman
http://spriters-resource.com/snes/demonscrest/index.html

Has all his forms / powers with the Icons used too. Hopefully this helps.
ChaosEnvoy
user posted image
Alright, here I've resized all the original sprites of Firebrand's Aerial form, so what's next is making the custom sprites for this form. Also, thanks to Rockman's help, I realized I'm missing some more sprites for Firebrand's basic form: His flying sprites, and his flying hold sprites. Now that I have the powerups, I just need to know how small to make them to fit with the game. I'll be posting the true finished basic Firebrand soon.
ChaosEnvoy
user posted image
Finally, I have everything down this time. Don't skimp on the critics. I need to make sure this gets a green light before it's set in the game.
Maximus
Is it just me, or Firebrand has already more power-ups then his original character, Cosmo... ?

At the moment I don't know wich one is the clone character xD
Del
QUOTE (Maximus @ Aug 9 2009, 11:13 AM)
Is it just me, or Firebrand has already more power-ups then his original character, Cosmo... ?

At the moment I don't know wich one is the clone character xD

No, nothing has been confirmed about this character yet, notice all the posts have been just us talking and suggesting power ups, but nothing from Obreck.

Yes, this character is beautiful and it has very good quality on the design, and great potential to offer a very entertaining gameplay with those power ups he had in Demon's Crest, and.. to be honest, we don't know much about Cosmo either, but I dunno, this char is badass and has great potential with these ideas and sprites being worked thanks to Chaos (good job man), not to say he's from Arthur's universe too, I think he could even have some small role in the plot.
ChaosEnvoy
Right now I'm working on Firebrand's Aerial form. It's a little difficult, because even though I have the original form as a base, I still have to alter some of the anatomy of Firebrand's aerial form in order to make them fit. After all, unlike his basic form, his aerial form his his wings attatched to his arms as well as to his back. This also means there will be some things he can't do with the new features of this game. For example, he won't be able to fly while holding something, because it would be physically impossible for him to do so. Since his wings are also connected to his arms in this form, he won't be able to flap his wings while holding something. So I won't be doing any hold sprits for flight for this form. Anyways, it's coming along, and I'll soon be posting a visual of my progress, so hold on for bit. These things take time, after all.
Del
Perhaps he could hold the item with his legs, like an eagle? This feature is necessary in a lot of parts.
ChaosEnvoy
That idea is plausible, but in order for that to work, both of his legs have to be in front of the item being held, not one in front and the other cut out. Besides, I said that Firebrand may not be able to hold in flight in aerial form, but he will be able to hold while walking, running and jumping. But anyways, I'll work on your idea and see if it works. If I can make it work, then I'll put it in.
Del
Details like that can be always tweaked when coding the char, just put the sprite in front instead of behind when flying.
Rockman
Yeah. That... or he just can't hold onto things while flying in that form. It may be too much trouble for him to hold it by his feet / legs.

Do what ya can.. but I'd say just leave this form not be able to fly with stuff in his hands..
TheomanZero
QUOTE (Rockman @ Aug 10 2009, 10:06 PM)
Yeah. That... or he just can't hold onto things while flying in that form. It may be too much trouble for him to hold it by his feet / legs.

Do what ya can.. but I'd say just leave this form not be able to fly with stuff in his hands..

They're called power-ups, not power-tradeoffs. He shouldn't lose a basic ability from getting one.
Rockman
Well then you would need to have a sprite of him moving the object from his hand to his legs... then it's up to the coders to move the position of the held object.

Or.. You could have him fly with just one wing as he uses the other >_>; [Yeah, I know it sounds stupid]
Mini-Yoshi
Huh, why didn't I do this earlier.
user posted image
Yeah, well I suited them with the plausible P-ups.
I think they are okay. Ridley Brand may need a outline though.
Rockman
Firebrand has enough power ups of his own to not really rely on other games, save for the Jupiter!Firebrand for the MM. For god sakes stop giving him Halo powers.. Pick another game >_<.. NOT A SHOOTER!

Ridley could use a lot of work and an outline could help too.
ChaosEnvoy
user posted image
I'm getting close to finishing the aerial sprites. Just a few more and then I'll move on to another form. As per Rockman's request, I'll make a jumping hold sprite so that the transition of the held object from his arms to his legs will look smooth. Also, I like both the Ridley Firebrand and Jupiter Firebrand sprites. I say it's a good start. If you ever need help making custom sprites unique to those powerups, I'll be happy to assist you. Until then, use all the sprites that are available.
Rockman
Ohh! That's Jupiter >_>; Sorry there.. lol He could use a good amount of work too. Keep workin at it!

Chaos: It's lookin' nice.
ChaosEnvoy
I noticed one thing about the Firebrand Ridley sprite that may need changing: his head. It should look a little more like Ridley's, while still retianing Firebrand's. I suggest using the head of firebrand's aerial form and modifying it slightly to look a little more like Ridley
Silent Mac
Looks good so far! But I think your missing something...
*coughmapspritescough*
Del
Here's my draft of Jupiter Firebrand

user posted image

I think the shoulder needs a retouch... but I gotta say making these sprites will be a lot more complicated than I thought, just this one took me around 30 minutes. And that Ridley needs a new design too, at least for the head and a few details, I might come with one later on, but Jupiter first.
Rockman
That looks a lot better than what you showed in the chat. I'd maybe switch the buster to the other hand as his closest hand is his hold / Carry hand. We already have the position of the hold item change once for Aerial Gargoyle I don't think we need another one >_>. I also don't know if you can switch where they hold it for each one or not.

So.. yeah there's my two cents
rukifellth
Say, come to think of it.

Red Arreemer Joker in Namco X Capcom was revealed to be Firebrand in the end. So that Red Arreemer Boss costume could work quite well considering that he wore it in NxC...
Del
True, this way it won't look weird.

user posted image
MageBones
QUOTE (Mini-Yoshi ACT 2 @ Aug 11 2009, 05:59 AM)
Huh, why didn't I do this earlier.
user posted image
Yeah, well I suited them with the plausible P-ups.
I think they are okay. Ridley Brand may need a outline though.

I would give RidleyBrand Ridley's beak,
But keep the top of his head the same as Firebrand.

Also, in non-3D games, Ridley's been known to have PUNY ITTY BITTY Wings,
In proportion to his body, at least.

Proof:
http://www.spriters-resource.com/gameboy_a...ero/sheet/16352
http://www.spriters-resource.com/gameboy_a...ion/sheet/16350
http://www.spriters-resource.com/snes/smetroid/sheet/1713
ChaosEnvoy
That was just in the 2-D games. They did that so that Ridley wouldn't be too big in such limited space. I don't think the wings have to be resized, just changed to have the style of Ridley's wings. And I know I don't have map sprites yet, but I'm saving that for last. Once all the other sprites are made, I'll start on the map sprites. Also, Del, on the Jupiter Firebrand sprite, I'd say lower the mouthguard a little bit, like for Mini-Yoshi Act 2's sprite. It has to look like it's the lower part of his jaw, like the real Jupiter.
Del
It's the exact same size of the head, and it looks fine imo, the jaw is already a lot bigger than Jupiter's.

Edit: Yoshi's one has the same size too, but he added outlines. I kept it like the normal Firebrand's without outlines.
ChaosEnvoy
user posted image
I get what you're saying, and I respect that. I just feel in my opinion, it should be slightly lower, like this. It's not a big change, but I feel it looks better. Anyways, that's what I feel. I don't want to get in any bitter arguments or anything, I'm just stating my opinion.
Del
Oh you meant THAT part of the face, the mask, not the jaw, I thought you were talking about the bottom part of the head since in the real Jupiter you can barely see the eyes, yeah that looks fine. And what bitter arguments? I'm doing the same unsure.gif
AuraLancer
For the Ridley head problem, why don't you just stick a Ridley hat on his head like Kirby would? Then just put the rest of his body in a suit.
ChaosEnvoy
user posted image
Well, unless someone finds something I need to change or add, I'd say I'm done making Firebrand's aerial form sprites. I will tell you, I feel that out of all his forms, this was the hardest one to do, due to the anatomy of his wings. Anyways, I'll be moving on to his Tidal form next, so expect more of my work in the future.
Shodian
Holy cow, what a cool 100th post. This is coming along very very well! Congrats ChaosEnvoy! It's looking fantastic.
ChaosEnvoy
user posted image
After 100 posts, I shall continue to work hard for all of you. Here are the risized original sprites of Firebrand's tidal form. The custom sprites are next, and I'll have an easier time making those with this form.
Del
Nice job Chaos, very.

Now... I don't want to be annoying or a mosquito or anything, but I think it's time to at least plan how will this character work, I mean what power ups is he going to get exactly to know what sprites are going to be needed, it would be lame to sprite and resize all this and get stuff scrapped or unused later on.

Will you let Firebrand have the Tidal form as an "alternate" power up for the frog suit? Are Jupiter and Ridley fine? Will he get one or two random flame attacks for the fire flower alternate (most basic power up)? And since the yashichi was scrapped, there won't be any use for the ultimate Gargoyle right?

Sorry for the annoyance but it's all for good, to get the things started. If nothing has been really planned or you don't want to make it public don't say anything hehe
ChaosEnvoy
Since you brought that up, I feel that for his basic forms, the crests themselves should be the powerups for his alternate forms. I'll try resizing the large sprites of the crests that have the symbols shown on them, but that will be after I get all the forms done first.

P.S., although I think your ideas are fine, Del, it's not really my call to put those mechanics in. I'm just going to make the sprites so that if your ideas are accepted, we'll be ready for it beforehand. And while I'm thinking of it, maybe I should also put my progress on Firebrand in a more noticeable location. That way, we could get more feedback on him from more people. So far the only high-ranking members who have seen and appraised this is you, Obreck2, and Shodian. Maybe the rest of them should see this too. That's what I think, anyways.
Del
oh they know about your work, I'm trying to keep certain people updated, don't worry about it, and not much feedback is given these days anyway anywhere hehe, don't worry your work is very, very appreciated still and we thank you laugh.gif
Silent Mac
Problem: Jupiter Firebrand may look too much like his Tidal form.
Obreck2
Fireball will definitely need the air and earth gargoyle forms. And at least one more costume, to much Cosmo's 3 (Duo, Space Quest, and Hocus).

Not sure if tidal will be used. Remember the frog suit is an exclusive powerup slot to the Mario brothers, if it makes it in at all.
Del
QUOTE (Obreck2 @ Aug 14 2009, 12:18 PM)
Fireball

lol

Okay then, just wondering, if he ever got more fire powers it would just need quick sprites for the missiles anyway, the Tidal and Legend gargoyles would be nice but yeah they are kind off trivial (the time one does the same as the normal Firebrand, just more damage and defense).

So Chaos.. I'd say, just make the Ground gargoyle now and then let's move to the custom ones
TheomanZero
QUOTE (Obreck2 @ Aug 14 2009, 03:18 PM)
Not sure if tidal will be used. Remember the frog suit is an exclusive powerup slot to the Mario brothers, if it makes it in at all.

Does my suggestion have any merit?
ChaosEnvoy
user posted image
Here are the resizes of Firebrand's ground form. Since this has higher priority, I'll complete his ground form first. But just so you know, I'll still be making the custom sprites for his tidal form after this, just in case. Also, could someone tell me why his ground form has two separate wall hang sets?
Powered by IP.Board v1.3 © 2003 - iPBFree v.2.1 © 2007