| QUOTE (Otaqu @ Jul 14 2009, 04:19 PM) |
| Guys, did you read the OP? Its a test level to get the hang of GM, not a level he plans to submit. |



| QUOTE (mr3urious @ Jul 25 2009, 04:36 PM) |
| If the level itself can't get in, maybe it could be combined with Airship Armada. |
| QUOTE (AuraLancer @ Jul 30 2009, 09:50 AM) |
| However, it still feels lacking in difficulty. |
| QUOTE (Texanfan27 @ Feb 21 2010, 11:21 AM) |
| thats looking really good, however maybe a few changes be better 1. Elecman needs a small update in attacks. that lightning bolt attack being used at random would make him a small bit trickier likly. 2. music is good, but can get annoying, how many times did it loop in the video? maybe see if you can find a longer version of that song or change the track a bit up the tower at some point. This is a minor complaint for me however. 3. this would a small addiction, but the super blocks, maybe we can pick them up? if so, add another one or two to elecmans room, but that means he have to be more prone to jumping. |
| QUOTE (AuraLancer @ Feb 21 2010, 09:39 PM) |
| As for the music, can't someone cut it off at a point so it sounds like it's looping? I tried editing some of the tracks with Audacity a while back but never figured out how to cut segments off. The Quickman music will need the same treatment 'cause it's got like 2 minutes of no sound at the end for some reason. |
| QUOTE (AuraLancer @ Feb 21 2010, 09:39 PM) |
| Oops, I didn't even catch the Big Eye problem. I guess pop in a few Mushroom blocks. As for the music, can't someone cut it off at a point so it sounds like it's looping? I tried editing some of the tracks with Audacity a while back but never figured out how to cut segments off. The Quickman music will need the same treatment 'cause it's got like 2 minutes of no sound at the end for some reason. |