One of things I've gotten a big kick out of in recent uber-retro additions and concepts for world -1 stages, such as the Arcade Factory. In the spirit of those stages I'd like to offer a fortress stage for world -1.
More a less a stage that honors the pre-NES era platformer games seen on computers. Quite a few platformer games appeared on nonconsole systems like the Commodore 64, Apple 2e, etc.
One common trait about these games, a barrier that SMB1 is famous for rendering obsolete, is that they don't scroll. It's all single screens. As such the challenges tend to be squished into single screen ordeals, making it all feel more shut in thus the fortress premise.
Since the games that would be used may vary wildly in general theme I've figured a way to make a fusion stage of it all, using a cult hit of those games as the base hub. That would be Impossible Mission.
Impossible Mission involves the player trapped in a mad scientist's fortress lab. It is divided into floors via a central elevator. That's were the fusion aspect comes in. In MKF each floor can lead to a portal to another cult computer game of the era's reality, requiring the player to endure a few screens of that game's general gameplay.
After clearing all the other game portals (I'd imagine 3-6 games, depending on input) you got through the Impossible Mission themed segment, trying to reach the Mad Scientist's private chamber.
Impossible Mission Footage. The stage would start with that cheesy intro speech:
Bruce Lee. Another platformer game of the era I was fond of. Lee himself was the only non-gaming reference here, so would be similar to Toyland, where only the missing hero of the game was a non-gaming reference:
Ninja. Just another platformer of the era I was fond of. This is the first one I'd scrap to allow other dev's references room though:
ENDING: The stage ends with the "boss" of Impossible Mission. Though there isn't a fight, just a cutscene like this:
With the camera lock systems I've already planned to assist Lars, we should be able to pack mutliple single screen "rooms" into one room, with just the camera focus fixed to the "room" your in.
Before suggesting any game's you'd like to see represented in such a stage make sure they fit the following guidelines:
- Preferably all games represented in this stage should be made in 1986 or earlier. Might let anything up to 1988 slide if it just feels right for the stage.
- It comes from a computer based game preferably. Special exception could be made for console games of the early 80s if they blend well though.
- Should be from a game that has no scrolling. The general stage is meant to have a cramped fortress feel, with the player advancing one screen of challenges at a time.
- The stage may lack music at least in some areas, using ambient sounds from those older games instead.